Assign Repair units to Repair Facilities
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Olrox
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Assign Repair units to Repair Facilities
I was playing through the campaign in 2.3 beta 10, for testing purposes, and came across this idea when I was setting up a fast repair station (4 repair facilities put one next to the other and about 10 repair turrets set to guard its surroundings to start repairs to outer units).
I don't know what difficulty or feasibility levels that would represent, but it would be nice if wecould have that:
Have units designed with repair an heavy repair turrets to be attached to repair facilities like indirect-fire units to sensors, or other units to commanders, so that they repair the units following the same queue as the repair facility. The way they act now, is to go repair some unit, then when finished, go back to their original position and then go repair another one.
If they used the same queue as their repair facility, they could just jump from one unit to another directly, as repairs are finished. This would allow for a faster replenishment of forces and thus encourage players to make their units to retreat - yet another feature to increase value of creative strategies instead of boring swarms and rushes.
Would be important to make the repair units to stay inside a 2-tile radius from the center of the repair facility, so they can quickly access the damaged units.
What do you guys think? :rolleyes:
~Olrox
I don't know what difficulty or feasibility levels that would represent, but it would be nice if wecould have that:
Have units designed with repair an heavy repair turrets to be attached to repair facilities like indirect-fire units to sensors, or other units to commanders, so that they repair the units following the same queue as the repair facility. The way they act now, is to go repair some unit, then when finished, go back to their original position and then go repair another one.
If they used the same queue as their repair facility, they could just jump from one unit to another directly, as repairs are finished. This would allow for a faster replenishment of forces and thus encourage players to make their units to retreat - yet another feature to increase value of creative strategies instead of boring swarms and rushes.
Would be important to make the repair units to stay inside a 2-tile radius from the center of the repair facility, so they can quickly access the damaged units.
What do you guys think? :rolleyes:
~Olrox
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KukY
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Re: Assign Repair units to Repair Facilities
Good idea.
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Zarax
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Re: Assign Repair units to Repair Facilities
I think it sounds mighty fine, anyway I'm sure a lot of players (including myself) already uses something similar to your tactic.
That or units switching to the next close repair facility if the nearest is busy which shouldn't be too hard as units already are smart enough to try to get to the closest one.
[OT]It would also be very nice if units retreating to repair tried to choose a path that keeps them away from enemy fire instead of just reversing and clogging the attacking column.
Of course given the challenges of AI programming this will probably be pretty hard to implement. [/OT]
That or units switching to the next close repair facility if the nearest is busy which shouldn't be too hard as units already are smart enough to try to get to the closest one.
[OT]It would also be very nice if units retreating to repair tried to choose a path that keeps them away from enemy fire instead of just reversing and clogging the attacking column.
Of course given the challenges of AI programming this will probably be pretty hard to implement. [/OT]
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Saberuneko
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Re: Assign Repair units to Repair Facilities
That's good thing! In campaign, I used some similar tactics, but at the starts, the repair units were near the HQ (obvious reasons, I still hadn't got the repair facility). Should repair units be able to be assigned to HQ too?
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Olrox
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Re: Assign Repair units to Repair Facilities
Well, HQ don't have a "repair queue". That's all about getting repair to be focused on certain units, ordered as they are when you send them to repairs (either to the nearest RF or to a specific one), and I don't think that it'd make much sense or even be much useful - It's really quick to get Repair facility, IMO. How many missions before you encounter NP? 3,4? I think it's on alpha-4.Saberuneko wrote:That's good thing! In campaign, I used some similar tactics, but at the starts, the repair units were near the HQ (obvious reasons, I still hadn't got the repair facility). Should repair units be able to be assigned to HQ too?
Anyway, before you have heavy bodies you won't need so much focused repairs anyway :rolleyes:
~Olrox
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Saberuneko
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Re: Assign Repair units to Repair Facilities
Yes, that's true... That last thing was stupid to say. 
But yes, assigning the repair units to repair facilities is just great idea.
But yes, assigning the repair units to repair facilities is just great idea.
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Assault Gunner
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Re: Assign Repair units to Repair Facilities
I like it a lot, for the simple reason that it often takes far too long for a repair facility on its own to repair heavy bodies, resulting in amazingly long queues.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
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Zarel
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Re: Assign Repair units to Repair Facilities
Maybe I should disable the "rolleyes" emoticon... I see too many people unintentionally using it in a context that would be offensive, and I'm not sure what exactly is going on here.
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Saberuneko
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Re: Assign Repair units to Repair Facilities
Maybe... It seems like people doesn't know what does "rolleyes" icon mean. :rolleyes:Zarel wrote:Maybe I should disable the "rolleyes" emoticon... I see too many people unintentionally using it in a context that would be offensive, and I'm not sure what exactly is going on here.
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Zarel
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Re: Assign Repair units to Repair Facilities
I always thought rolling eyes was a culturally neutral expression. I mean, in China, people understood about as well as Americans do...
Well, anyway, at least in some places, rolling your eyes means "Why are you so stupid?" If you can't replace " :rolleyes: " with "Why are you so stupid?" and get something that means the same thing, you shouldn't be using it, since people could interpret you that way.
(I'm still not sure what else someone would mean by rolling their eyes...)
Well, anyway, at least in some places, rolling your eyes means "Why are you so stupid?" If you can't replace " :rolleyes: " with "Why are you so stupid?" and get something that means the same thing, you shouldn't be using it, since people could interpret you that way.
(I'm still not sure what else someone would mean by rolling their eyes...)
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Olrox
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Re: Assign Repair units to Repair Facilities
"Rolleyes" is my preferred smiley! I've even copied it for use on WL messengerZarel wrote:Maybe I should disable the "rolleyes" emoticon... I see too many people unintentionally using it in a context that would be offensive, and I'm not sure what exactly is going on here.
When I'm trying to offend someone I'm more direct, and for me to try to offend anybody the guy must be really *undesirable*.
If it's not obvious, Saberuneko is far from "undesirable", as he always contribute with his sincere opinion.
BTW, I use "rolleyes" to mean "hmm..." - more meaning "just a thought" than anything else, especially when I wrote something that wasn't quite essential but was deemed necessary by my state of spirit in that specific moment.
To use it to represent "holding laughter" or "mocking people" is really rare for me. I usually just mock *undeniably stupid and bad-mouthed* people. In this case you'll be sure about it, not just "think that it could be".
But heck, esp. in RL most people that don't know me very well feel uneasy around me, it's troublesome very often because I have to tell them exactly what I'm thinking otherwise they'll rather think that I don't like them and am waiting for an opportunity to beat them or something
Well, at most times people will think that you're a bad guy if you don't LOL at stupid things and other people's tragedy or cheap jokes here in Brazil, but I seem to be a magnet of fearful thoughts. More often than I'd like to.
What one should I use to represent frustration? :-S
~Olrox
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Zarax
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Re: Assign Repair units to Repair Facilities
No offense Olrox but Zarel is right on this one.
A rolling eyes smile is almost universally associated to sarcasm, which I'm sure is not what you were trying to convey.
A rolling eyes smile is almost universally associated to sarcasm, which I'm sure is not what you were trying to convey.
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Olrox
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Re: Assign Repair units to Repair Facilities
You've got to be way more agressive to need a "no offense", for meZarax wrote:No offense Olrox but Zarel is right on this one.
A rolling eyes smile is almost universally associated to sarcasm, which I'm sure is not what you were trying to convey.
...
I will cease using it, feel free to remove it by me.
But I must make it clear that only a insignificant ammount of my "rolleyes" were supposed to represent sarcasm...
After all it could be even better if I ceased using those smilies - stop trying to weave feelings into my phrases. I won't be able to ever reproduce my feelings with only words, or at least it'll take too much effort to do so. Even words are prone to misinterpretation and twisting of meanings.
Dammit...
~Olrox
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Saberuneko
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Re: Assign Repair units to Repair Facilities
Don't worry... Not much people use the icons properly, not just here, it happens all over the internet...
Aaaanyways... Let's go back to topic.
Aaaanyways... Let's go back to topic.
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Olrox
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Re: Assign Repair units to Repair Facilities
Well, what's the comments of the devs?
Do you think it could work/would be good if could/will be good?
~Olrox
Do you think it could work/would be good if could/will be good?
~Olrox