Tank Killers cannot fire down?

Do you need help? Ask here!

Bug reporting belongs here: http://developer.wz2100.net/newticket
zimboptoo
Rookie
Rookie
Posts: 24
Joined: 09 Feb 2010, 19:43

Tank Killers cannot fire down?

Post by zimboptoo »

I don't know whether this is a bug or a feature, so I figured I'd start by posting it here. In the most recent trunk build, and at least as far back as last week, I haven't been able to get tank-killers to fire at all, and the AI (in campaign) seems to have the same problem. Occasionally an enemy TK will fire, but usually they just sit there. I wasn't complaining too much until I tried to build them and experienced the same problem. So I went spelunking into the source code, and discovered that TKs have a min pitch of 0 set in weapons.txt (as compared to most other turrets, which are in the -30 to -60 range). It basically means that TKs cannot fire at anything lower than they are, and will more often than not fail to fire on level ground as well. I would like to assume this is some sort of error, but maybe it was done on purpose, for some sort of in-game or balance reason? Regardless, it makes TKs almost useless unless you go in and change the value in weapons.txt yourself.

So. Bug or Feature? Should I be filing a bug report on this?
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: Tank Killers cannot fire down?

Post by Zarel »

You're using 2.2.4, aren't you?

That's a bug that's been fixed in 2.3.
zimboptoo
Rookie
Rookie
Posts: 24
Joined: 09 Feb 2010, 19:43

Re: Tank Killers cannot fire down?

Post by zimboptoo »

I downloaded and compiled the trunk this evening, r9989 I believe. So... it got added back in?
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: Tank Killers cannot fire down?

Post by Zarel »

Hmm. I thought I corrected that. Oh well, I'll make sure to sometime before the next release.