2c-OilyMaze

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KukY
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2c-OilyMaze

Post by KukY »

New map: Oily Maze

Set up your base, research, and set your factories to infinite production!

2 player map, 20 oil in base.

Tight passages won't allow you to launch a massive attack, your units will come 1 by 1!

Enjoy!
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2c-OilyMaze.wz
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Dylan Hsu
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Re: 2c-OilyMaze

Post by Dylan Hsu »

No thank you :gonk:
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Olrox
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Re: 2c-OilyMaze

Post by Olrox »

KukY wrote:New map: Oily Maze
:)
KukY wrote:Set up your base, research, and set your factories to infinite production!
:-S
KukY wrote:2 player map, 20 oil in base.
O_o
KukY wrote:Tight passages won't allow you to launch a massive attack, your units will come 1 by 1!
:stressed:
KukY wrote:Enjoy!
:mad;

Looks like you've managed to convey everything I hate in maps, on a 2.48 kB package.
I won't make a list of those unless you want me to, but it's pure truth.

~Olrox
KukY
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Re: 2c-OilyMaze

Post by KukY »

I know this map it made the way so everyone will hate it,
but I only made it for myself (Skirmish variation) and released it if someone likes it.
I'll release a improved version soon...
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DarkCheetah
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Re: 2c-OilyMaze

Post by DarkCheetah »

its pretty intresting, but easy to win, (Sensor + Artillery)
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
KukY
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Re: 2c-OilyMaze

Post by KukY »

DarkCheetah wrote:its pretty intresting, but easy to win, (Sensor + Artillery)
Yes,I need to make it bigger and for more players.
But you need to wait for your sensor to come in range! xD
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DarkCheetah
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Re: 2c-OilyMaze

Post by DarkCheetah »

KukY wrote:
DarkCheetah wrote:its pretty intresting, but easy to win, (Sensor + Artillery)
Yes,I need to make it bigger and for more players.
But you need to wait for your sensor to come in range! xD

no need ;D Sensor Tower, + ripple rockets, + emp, and all enemy's = stuck ;D
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
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GPolice
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Re: 2c-OilyMaze

Post by GPolice »

Kuky !
Make another One on these 4 Player Map and more Oil and more Place to Build a Base but many place.

That Map is a Good labyrinth!!

:D Thanks.

Please do that what im have written ^^^^^^^^ :)
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Saberuneko
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Re: 2c-OilyMaze

Post by Saberuneko »

I don't like that type of maps...
KukY
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Re: 2c-OilyMaze

Post by KukY »

I will do this;

150x150 4c map. :)
25 oil in base. :3
10 oil in center(To amuse AI.). :twisted:

Scheme of it:
  • Unused areas
  • Bases
  • Mazes
  • Central area(for fighting)
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Olrox
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Re: 2c-OilyMaze

Post by Olrox »

KukY wrote: Scheme of it:
  • Unused areas
  • Bases
  • Mazes
  • Central area(for fighting)
the shapes aren't going to be like that, I suppose? O_o
Really, I think it's worth spending 1 more minute to make it look nice. But don't do it just because I said, I would feel bad :P

~Olrox
Dylan Hsu
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Re: 2c-OilyMaze

Post by Dylan Hsu »

What the hell is the point of this map anyways? :...:
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Saberuneko
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Re: 2c-OilyMaze

Post by Saberuneko »

I suppose it is making non-indirect combat units users annoyed... So they learn that they should use some. :P
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Olrox
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Re: 2c-OilyMaze

Post by Olrox »

Saberuneko wrote:I suppose it is making non-indirect combat units users annoyed... So they learn that they should use some. :P
Well, this is far from the qualities that keep me from playing this as well. My very personal taste is diamterically opposed to the qualities of this map, or in the best of possibilities, 99% of them.

I love using indirect-fire weapons. But there are other ways to encourage someone to use those. This map is almost an offense to someone who can walk, breath and observe the landscape simultaneously, IMHO. I would feel stupid to play it, sincerely, and I cannot say that of many maps.

~Olrox
Dylan Hsu
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Re: 2c-OilyMaze

Post by Dylan Hsu »

olrox
seconded!