XboxJosh wrote:I've been thumbing through the scripting guide, I just have one question (so far

)for a dev out there:
In the function "
groupAddArea", what are the X1, Y1, X2, and Y2 coordinates described in?
Per wrote:
World coordinates, which is (tile * 128).
And this IS how it's used -
RBL-4NiK8r wrote:
In Edit World its the tile number or where the tile is on the map and the height of the tile, so basically when you add something or script, you need to know all of this on the map before adding it. I dont have EW loaded to give you what means what, its been awhile since I played with all that.
4nE
(Good memory 4nE...)
Plus what I posted in my second to last post above on the use of map coordinates in EW / 32EW and FlaME.
Plus what I initially posted a few days ago, but I'll give it another shot here.
Studying the script guide will be of some use if you are clear about the following -
"Cam A.I. scripting and Skirmish A.I. scripting are NOT the same."
The script guide mostly covers Skirmish A.I. scripting. Troman made this very clear years ago when he wrote the first iteration of the scripting guide.
What you need to do is study.... oh heck, let me just quote myself from a few days back:
Rman wrote
3.) Write a
CAM Pre-Scripting Analysis Doc for each mission...
The following explains in detail what I mean:
Pre-Scripting Analysis Template
4.) A scriptor will use # 3 to write the actual CAM scripts.
5.) Take a look at
SCRIPT .slo file for Cam 1-5 HERE
& also
HERE
,....then
Cam .vlo HERE
AND, alas,
Cam1a.wrf on your hard drive in base.wz (base.wz\wrf\cam1) and all the files associated with it to get an overview of what comprises a working Campaign Map of multiple missions.
.
Now let me elaborate some more on that....
You can potentially use many of the scav related scripts from the original Pumpkin cam 1 by adjusting their value components - like for example, your new map coordinates (as per above), spawn cycles, timer cycles, opposing force numbers, structure load placement and composition and so forth and so on.
Side Bar: I've very deliberately stayed away from offering any story input to focus on the nuts and bolts aspects of Cam construction even though I am a storyteller.
However, I will simply comment that 4nE's story telling input in his last post is very worth mulling over, IMHO.
And lastly, in keeping with my straight forward nature as a man - a simple and genuine "Thanks for the input, fellas." (or some such) is very appropriate in all the many cultures I'm familiar with across the planet earth in both cyber space and in face to face RL. At the first sign of its absence I would ordinarily vamoose the thread. I've made an exception here for 2 reasons: I'd very much like you all to succeed in your goal and 2, I have a very high regard for Olrox as an individual with clear ethical values and good manners first - to go along with his first class abilities / talents and personable communication skills.
- RV
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