KukY wrote:I like it, but you have way too much trees and it was better with Arizona tileset.
Well, I've watched 3 AI games and the longest delay a unit could get (from what I could see) from stopping int the trees was under 5 seconds - they were shooting them everytime. Anyway, I've removed most of them from the most usual paths. They're useful for farming kills, in addition to the nice graphical effect you can't get without features
Arizone tileset has only 2 different cliff tiles (in addition to the half-cliff or cliff junction ones), neither function as texture transition. If you mean you prefer The River, that doesn't have any terrain transition, it's fine by me - but I hate maps that aren't made carefully and don't have smooth texture transitions. My preferred tileset is, without any doubts, the mountains, because there are many more possible combinations of ground textures than arizona or even urban.
Also, please note that I came up with the idea thinking about a river running down from the mountains - rocky terrains favour those big "S" kind of curves in rivers.
It is a different map right now. If I wanted to compare both, I'd place a more specific poll, like "which map do you prefer", but that isn't the case. I've spent the whole night making this, and I really think that it is much more carefully done, as well as balanced a good step further than The River.
Did you actually have problems with the trees, anyway? What do you think about the oil ammount?