DarkCheetah
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Posts: 335 Joined: 30 Apr 2008, 19:44
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by DarkCheetah » 13 Feb 2010, 16:20
always when i try to play local with m dad or bro, when just installing the warzone, we always get this error!
and i dont know how to upload the STD error file.txt
(serin is my dad's name)
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
DarkCheetah
Trained
Posts: 335 Joined: 30 Apr 2008, 19:44
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by DarkCheetah » 13 Feb 2010, 16:21
AND NO WE ARE NOT RUNNING MODS!!! WARZONE IS STUPID AGAIN!!
srsly this is pissing me off DX
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
DarkCheetah
Trained
Posts: 335 Joined: 30 Apr 2008, 19:44
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by DarkCheetah » 14 Feb 2010, 13:51
ok but realy, i always wanted to play with me daddy, but the game wont let us :U
any solutions?
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
Michal
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Posts: 126 Joined: 10 Jan 2010, 18:07
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by Michal » 14 Feb 2010, 15:48
This looks similar to 'X has incopatible mod' me and my buddy get when trying to play. He hosts, when I join it's ussually ok, but when someone else joins the game kicks players.
Stderr and netplay attached, beta 10.
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Buginator
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Posts: 3285 Joined: 04 Nov 2007, 02:20
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by Buginator » 14 Feb 2010, 20:03
DarkCheetah wrote: ok but realy, i always wanted to play with me daddy, but the game wont let us :U
any solutions?
More info would be nice.
Use
--debug net on both machines, and attach your stderr.txt files from each machine here.
As for how to upload said file, just attach it. Look at "upload attachment" below this edit box, under the submit button.
You can attach pics as well.
and it ends here.
Buginator
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Posts: 3285 Joined: 04 Nov 2007, 02:20
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by Buginator » 14 Feb 2010, 20:07
Michal wrote: This looks similar to 'X has incopatible mod' me and my buddy get when trying to play. He hosts, when I join it's ussually ok, but when someone else joins the game kicks players.
Stderr and netplay attached, beta 10.
Your problem is a socket issue. (bad connection?)
and it ends here.
Zarel
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Posts: 5770 Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
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by Zarel » 14 Feb 2010, 20:43
Buginator wrote: Your problem is a socket issue. (bad connection?)
I disagree.
I still think it's a race condition with ingame.TimeEveryoneIsInGame and the datahash code.
Michal
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Posts: 126 Joined: 10 Jan 2010, 18:07
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by Michal » 14 Feb 2010, 22:46
Ok, we did debug net
Attaching both stderrs:
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Buginator
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by Buginator » 15 Feb 2010, 01:03
Excellent. Thanks!
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Buginator
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Posts: 3285 Joined: 04 Nov 2007, 02:20
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by Buginator » 15 Feb 2010, 04:54
Please test this new special build.
Thanks!
viewtopic.php?f=1&t=4790
and it ends here.