Mysteryem wrote:That's sort of how features, scavs and baseplates are done at the moment.
Excuse me, it was the stupid question. :rolleyes:
Well, this means that all we need now are new textures for the baseplates(This is what Colditz is going to do) and normal mapping support.
Another problem.
In the baseplate model for the power generator(for example) I see the data only for one(Arizona) texture
Code: Select all
TEXTURE 0 page-8-player-buildings-bases.png
How does it decide what texture the model will use for rockies/urban map? Is it hardcoded for the baseplates, barbarians and features models only? or does it use suffix in a texture's filename to choose?
For example, I want that my wall model will change texture depending on the map type. How can I do it?
Suggestion:
Pie's files have this data.
may be would be better to add 2 more lines for the each map type?
or
would be better to make a standard suffixes for a texture's filename. don't know...