Where do you see Colditz's texture for the cyborgs' factory?Zarel wrote:Comparing Colditz's and Olrox's textures for the cyborg factory...
Structure Improvement
Re: Structure Improvement
Re: Structure Improvement
Bottom of the second pageMaNGusT wrote:Where do you see Colditz's texture for the cyborgs' factory?Zarel wrote:Comparing Colditz's and Olrox's textures for the cyborg factory...
"...If pure awesomeness were bricks, this would be the Great Wall of China...
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
The glory of this has collapsed on its self so far, that even the neutrons have collapsed."
Re: Structure Improvement
Well, that's why I didn't want to post the model with my texture here... It isn't finished yet. I wanted to hear what Colditz had to say about it before posting in the forums...
BTW, I'm sending a PM for you right now, Colditz, please check it as soon as you have the time!
BTW, I'm sending a PM for you right now, Colditz, please check it as soon as you have the time!
Re: Structure Improvement
The left one doesn't have the texture, only sketches.Mysteryem wrote:Bottom of the second page
Re: Structure Improvement
That's what I thought (I hope my textures aren't so bad that even no textures are better than them )MaNGusT wrote:The left one doesn't have the texture, only sketches.Mysteryem wrote:Bottom of the second page
My model only have the texture and a slight application of bump map, using colditz' normal map, by the way. It doesn't have lighting effects or specular map. And again, it isn't a final version: I don't know if I'm going to continue making those textures, it depends on Colditz' will.
Re: Structure Improvement
I'm afraid I don't understand. What do you mean? The left one is missing textures for some small parts, but it looks like it's overall well-textured...MaNGusT wrote:The left one doesn't have the texture, only sketches.
Re: Structure Improvement
Zarel wrote:I'm afraid I don't understand. What do you mean? The left one is missing textures for some small parts, but it looks like it's overall well-textured...
It has only normal(bump) mapping texture and some sketches of diffuse(standard) texture. Don't you see this?Mysteryem wrote:Bottom of the second page
Re: Structure Improvement
And for the rest of the people that want to know about this patch, see: http://developer.wz2100.net/ticket/851MaNGusT wrote:I-Nod pmed me that he will continue to work on his teamcolors patch at this weekend. He plans to finish it and release the new trunk build on the forum. Then we can start to test our models with the new TCMask system. I personally asked him to do it. He's also Russian as me. :rolleyes:
MaNGusT, how many models have you done, and how many still need to be done?
and it ends here.
Re: Structure Improvement
13 models + Olrox has some models too(truck turret, gates, hyper velocity cannon, half-track propulsion, etc. ). some of them need a bit changes and all textures need to be remade also because we are going to split "all-in-one" texture we created into a diffuse/bump/specular textures.Buginator wrote:MaNGusT, how many models have you done, and how many still need to be done?
all-in-one means that texture includes not only an image but shadows and fake reliefs too.
Why do you ask about it?
this posts are off-topic. :-S
Re: Structure Improvement
brilliant artwork! sadly enough i wasn't around a while..
regards
elio
regards
elio
Re: Structure Improvement
Found this nice page with some of the original menu background renderings from WZ2100, try to use some features from those models for my recreations. I think the one with the body is also interesting for MaNGust, if he don't know it yet.
http://commons.wikimedia.org/wiki/Warzone_2100
http://commons.wikimedia.org/wiki/Warzone_2100
Software: Autodesk Entertainment Creation Suite 2011 / Adobe Photoshop CS2
Re: Structure Improvement
I know about it. Those screenshots are from the video sequences. You can download it from here, extract files by any archiver and watch in mediaplayer.Colditz wrote:I think the one with the body is also interesting for MaNGust, if he don't know it yet.
Re: Structure Improvement
I know them, too. No need to download them, already got the files in my game folder.
Already pleased with this one, but I don't like to towers yet. 312 triangles.
Already pleased with this one, but I don't like to towers yet. 312 triangles.
Software: Autodesk Entertainment Creation Suite 2011 / Adobe Photoshop CS2
Re: Structure Improvement
Where is the central tower?
Re: Structure Improvement
It doesn't has to have it.MaNGusT wrote:Where is the central tower?
It looks great without it.