AI Adapt to New Tree

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Spaceman
Trained
Trained
Posts: 46
Joined: 13 Jan 2008, 13:32
Location: Bedford, England

AI Adapt to New Tree

Post by Spaceman »

Can anyone give me any clue on how to modify the AI so that it will work with the technology tree for my mod. It's no fun playing with an AI that can't get half the technologies in the tree when it needs them.

To give you a hint of what I mean, in this tree from leopard upwards (and before excl. heat armour) you require heat armour research, body armour research and engine research in order to get any new bodies, but the AI does not get that therefore it continually researches body armor hoping to find a new body which is never going to happen.

This modification really slows the game down, and allows you to hang on some of the old bodies (me being a fan of Python Tracked Heavy Cannon, that being the best tank in the original version of the game without any patches) a bit longer before recycling and going with the new ones before I would normally be on the Retaliation by the end of the game now I barely get past Python.

It's been about another year since I last played, my playing of Warzone seems to come in yearly cycles, I last started playing again about this time last year probably because it's depressing winter here in the UK.
Per
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 3780
Joined: 03 Aug 2006, 19:39

Re: AI Adapt to New Tree

Post by Per »

You need to change base/multiplay/skirmish/playerN.vlo where N is the number belonging to each player (ie 0...7). That file contains references to what techs to go for.