I had a look at it and it is all faster, but I hate it, it feels diffrent than this one. But I'll get used to it.Zarel wrote:And the next version would have a different power allocation system that removes the need for the green bar...
Some ideas about upgrading
-
KukY
- Regular

- Posts: 1859
- Joined: 20 Mar 2009, 21:56
Re: Some ideas about upgrading
-
Nick Morro
- Greenhorn
- Posts: 14
- Joined: 30 Jan 2010, 22:35
- Location: Massachusetts, USA
Re: Some ideas about upgrading
.KukY wrote:I had a look at it and it is all faster, but I hate it, it feels diffrent than this one. But I'll get used to it.
As will I.
.
.
Last edited by Nick Morro on 13 Jun 2010, 06:36, edited 1 time in total.
.
"Most men complacently accept 'knowledge' as truth". They are sheep, ruled by fear and yet, appeased by ignorance. - Sydney Losstarot
.
"Most men complacently accept 'knowledge' as truth". They are sheep, ruled by fear and yet, appeased by ignorance. - Sydney Losstarot
.
-
DraLUSAD
- Trained

- Posts: 148
- Joined: 04 Aug 2009, 14:14
- Location: United Kingdom
Over Write existing Defenses
ok, we all know that when you build a box around your derrick, oil well, or what not, with Concrete wall, you can over write the four points to add defenses, now, what wastes time is, when newer/better turrets become available, you have to demolish the turrets just so you can add better ones, is it possible, to added/build the better turrets over the existing old ones, with out the hassle of demolish/rebuild the turrets, it would save alot of time, and able to get around building them turrets better! 
Back and working on more maps than before.
-
KukY
- Regular

- Posts: 1859
- Joined: 20 Mar 2009, 21:56
Re: Over Write existing Defenses
It has been suggested many times before and is accepted by most of people.
But there are problems of accidental overwriting.
Wall isn't expensive, but Ripple Enplacement is...
But there are problems of accidental overwriting.
Wall isn't expensive, but Ripple Enplacement is...
-
DraLUSAD
- Trained

- Posts: 148
- Joined: 04 Aug 2009, 14:14
- Location: United Kingdom
Re: Over Write existing Defenses
ouch, lol... you just have to be careful what you do 
Back and working on more maps than before.
-
KukY
- Regular

- Posts: 1859
- Joined: 20 Mar 2009, 21:56
Re: Over Write existing Defenses
You don't have time for being careful while you are tring to win...DraLUSAD wrote:ouch, lol... you just have to be careful what you do
This is war game, not "who-will-make-nicest-base" competition...
-
DraLUSAD
- Trained

- Posts: 148
- Joined: 04 Aug 2009, 14:14
- Location: United Kingdom
Re: Over Write existing Defenses
I defiantly win at that game, shame wasn't a game mode, hahaKukY wrote:DraLUSAD wrote: This is war game, not "who-will-make-nicest-base" competition...
Back and working on more maps than before.
-
KukY
- Regular

- Posts: 1859
- Joined: 20 Mar 2009, 21:56
Re: Over Write existing Defenses
You didn't see some of bases I made....DraLUSAD wrote:I defiantly win at that game, shame wasn't a game mode, haha
-
DraLUSAD
- Trained

- Posts: 148
- Joined: 04 Aug 2009, 14:14
- Location: United Kingdom
Re: Over Write existing Defenses
i bet i would totally trash you at making the nicest, must impenetrable base, but then i would be bragging, and that aint good xD
Back and working on more maps than before.
-
ClockWork
- Trained

- Posts: 219
- Joined: 07 Sep 2008, 03:22
- Location: USA
Re: Over Write existing Defenses
Well…one point of removing your defensive structures is to gain back some cash you spent on building it. I’m not sure if overriding a wall space will sell it automatically, then build a tower. But if it does, then I don’t see anything wrong with replacing some normal mortars with pepperpots.
I like to make my bases all pretty and frilly, and I even enjoyed making shapes out of my walls, and making a dream caste for a perfect princes, yay! Please…just…no. thats what i'm seeing here in this thread.
I like to make my bases all pretty and frilly, and I even enjoyed making shapes out of my walls, and making a dream caste for a perfect princes, yay! Please…just…no. thats what i'm seeing here in this thread.
-
DraLUSAD
- Trained

- Posts: 148
- Joined: 04 Aug 2009, 14:14
- Location: United Kingdom
Re: Over Write existing Defenses
hahaha, good humor.... but the point is, some people might not mind losing power when it comes to "Upgrading" newer defenses in replace of the old, i certainty don't mindClockWork wrote: I like to make my bases all pretty and frilly, and I even enjoyed making shapes out of my walls, and making a dream caste for a perfect princes, yay! Please…just…no. thats what i'm seeing here in this thread.
Back and working on more maps than before.
-
Olrox
- Art contributor
- Posts: 1999
- Joined: 03 Jul 2007, 19:10
Re: Over Write existing Defenses
Heh, I'm struggling to laugh at people who say simply "no" to other's suggestions.ClockWork wrote:I like to make my bases all pretty and frilly, and I even enjoyed making shapes out of my walls, and making a dream caste for a perfect princes, yay! Please…just…no. thats what i'm seeing here in this thread.
Perhaps an ophthalmologist could solve your problem with not seeing the practicity of the suggested idea.
I think that the ability of building updated defenses over obsolete ones would really save precious time. But simply allowing that at any given time and condition wouldn't be good, could cause accidental things - perhaps holding down alt+placing the new structure could automatically order trucks to demolish tho old one and start building the new one?
Because when you have Assault Guns, you won't have any real use for standard MG towers, and replacing them quickly would be good.
Less base micromanagement, more concentration on tactics and multiple group controlling. Heightens commanding efficiency.
I can edit an put large fonts if you can't see anything else in this thread, ClockWork
-
DraLUSAD
- Trained

- Posts: 148
- Joined: 04 Aug 2009, 14:14
- Location: United Kingdom
Re: Over Write existing Defenses
so would the base defense over-write code, would that work, the same way as you would place a corner defense when defending a oil derrik?
Back and working on more maps than before.
-
iap
- Trained

- Posts: 244
- Joined: 26 Sep 2009, 16:08
-
DraLUSAD
- Trained

- Posts: 148
- Joined: 04 Aug 2009, 14:14
- Location: United Kingdom
Re: Over Write existing Defenses
maybe, the more people think of the idea, the more chance it might be but into an affect, who knows, it may already be in programming as we speak "Or not"
Back and working on more maps than before.