My new Walls (ZdM) - Need Help

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Black NEXUS
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My new Walls (ZdM) - Need Help

Post by Black NEXUS »

Hello,

i have some trouble with my new Wall PIEs. I have make new Textures for Walls, which I have from HERE. In the PieSlicer, it looks great, and i can't see some bug, but in the Game, many edges are postponed, thereby creating many holes (red circles).

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Here is a Sample of the Polygones of the PIE:
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Here are some Screenshots from InGame:
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Image
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Can me help somebody, to close thies "holes"? My Skills with Moddeling are to low, i can't do it alone!
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lav_coyote25
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Re: My new Walls (ZdM) - Need Help

Post by lav_coyote25 »

if yoou look at the texture page - you will see where there is missing pixels?? not sure... but check anyways... :)
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Black NEXUS
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Re: My new Walls (ZdM) - Need Help

Post by Black NEXUS »

lav_coyote25 wrote:if yoou look at the texture page - you will see where there is missing pixels?? not sure... but check anyways... :)
No, this is not the Probleme...

If you look of the Screenshots, you will see, Polygon 5-8 are withdrawn from the other Polygons. This Bug is created by the Game itselfe, not by the PIE. I think it has something to do with the altitude.
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KukY
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Re: My new Walls (ZdM) - Need Help

Post by KukY »

Why don't you use NEXUS wall PIE?
It looks almost like your wall...
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Black NEXUS
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Re: My new Walls (ZdM) - Need Help

Post by Black NEXUS »

It is from Nexus Wall, but i have it edit, new polygons and new textpages. I did not want to overwirte the original PIE.
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MaNGusT
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Re: My new Walls (ZdM) - Need Help

Post by MaNGusT »

Yeah, I can help. :-)
Send me your model and texture on [email protected]
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Black NEXUS
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Re: My new Walls (ZdM) - Need Help

Post by Black NEXUS »

Done, i hope, this was all files.
Pie, png for Textpage and bmp for PieSlicer.
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MaNGusT
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Re: My new Walls (ZdM) - Need Help

Post by MaNGusT »

Instead of adding a new polygons to a flat surface you should redraw a texture. :-S
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Black NEXUS
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Re: My new Walls (ZdM) - Need Help

Post by Black NEXUS »

MaNGusT wrote:Instead of adding a new polygons to a flat surface you should redraw a texture. :-S
Ok, I thought to myself, but I can not do so well, we'll see what I create. But in any case so I can save even more space in the textpage^^
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Olrox
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Re: My new Walls (ZdM) - Need Help

Post by Olrox »

Perhaps this has something to do with unwelded vertexes (maybe the polygons have vertexes with the same position, but don't truly share adjacent vertexes).
But I agree with Mangust, there's no meaning in adding so many polygons in a flat surface. If you want greater detail, make them sloped, chamfered or whatever!
But always remember that wall pieces are abundant, therefore every additional polygon is going to be shown dozens, or even hundreds of times, in-game.
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DarkCheetah
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Re: My new Walls (ZdM) - Need Help

Post by DarkCheetah »

man those walls look cool! but sadly about that hole there, not only you had the problem

originally warzone structures had those to! i think you could try merging the 2 edges a bit more to overlay the hol... no?
... where did all the good ol classic ai's gone to? Turtle AI , Super AI