Mod for plasma artillery
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kainalu
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Mod for plasma artillery
How hard would it be to create a mod that simply enabled this weapon:
NX-Emp-Plasma-Pit "*NX-Emp-Plasma-Pit*"
I saw it on a skirmish map, and would love to build it for more skirmishes. If it isnt hard, Would one of the modders mind making me a WZ?
Thanks!
NX-Emp-Plasma-Pit "*NX-Emp-Plasma-Pit*"
I saw it on a skirmish map, and would love to build it for more skirmishes. If it isnt hard, Would one of the modders mind making me a WZ?
Thanks!
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KukY
- Regular

- Posts: 1859
- Joined: 20 Mar 2009, 21:56
Re: Mod for plasma artillery
I can replace Plasma Cannon with it. It is simpliest way.
Do you maybe want me to make it more balanced or more overpowered?
Do you maybe want me to make it more balanced or more overpowered?
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kainalu
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Re: Mod for plasma artillery
Itll be so cool to have it in there. Replacing PCannon is fine. No need to rebalance.
THANKS!!!!!
THANKS!!!!!
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KukY
- Regular

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- Joined: 20 Mar 2009, 21:56
Re: Mod for plasma artillery
I'll make 4 versions:
- Ver.1 - Just replaces PC with Plasma Mortar
- Ver.2 - V1 and makes it more balanced
- Ver.3 - V1 and makes it extremely overpowered
- Ver.4 - Maybe too entusiastic, but it may work. Read below.
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kainalu
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Re: Mod for plasma artillery
Ver 4:
Cooooooooool :suprised:
That can be done? wicked.
Cant wait!
Cooooooooool :suprised:
That can be done? wicked.
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KukY
- Regular

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Re: Mod for plasma artillery
Ok, I made first 3 versions.
Test them while I work on version 4.
All Plasma Mortar mods can be found here.
EDIT: I made it!
But when I try to place it on oil resource, it crashes.
Test them while I work on version 4.
All Plasma Mortar mods can be found here.
EDIT: I made it!
But when I try to place it on oil resource, it crashes.
Code: Select all
Error occured on Sunday, January 24, 2010 at 15:16:25.
Program: C:\Program Files\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "C:\Program Files\Warzone 2100\warzone2100.exe"
Version: Version 2.3_beta8
Distributor: UNKNOWN
Compiled on: Jan 20 2010 01:07:13
Compiled by: GCC 4.4.2
Compiled mode: Release build
Executed on: Sun Jan 24 15:15:02 2010
Pointers: 32bit
Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1
Misc Data:
[03:15:03]OpenGL Vendor : NVIDIA Corporation
[03:15:03]OpenGL Renderer : GeForce 6200/PCI/SSE2
[03:15:03]OpenGL Version : 2.1.2
[03:15:03]OpenGL GLSL Version : 1.20 NVIDIA via Cg compiler
[03:15:03]Video Mode 1024 x 768 (32 bpp) (fullscreen)
[03:15:04]Using language: System locale
[03:15:18]Current Level/map is Sk-Rush
C:\Program Files\Warzone 2100\warzone2100.exe caused an Access Violation at location 004ff025 in module C:\Program Files\Warzone 2100\warzone2100.exe Reading from location 00000000.
Registers:
eax=03ff7a58 ebx=03fc2b88 ecx=77c2c215 edx=00000000 esi=00000000 edi=00000005
eip=004ff025 esp=0022f8c0 ebp=0022fa38 iopl=0 nv up ei ng nz na pe cy
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010283
Call stack:
004FF025 C:\Program Files\Warzone 2100\warzone2100.exe:004FF025 buildStructure /home/co/c/warzone/win32/build/src/../../../src/structure.c:2143
00465719 C:\Program Files\Warzone 2100\warzone2100.exe:00465719 intRunWidgets /home/co/c/warzone/win32/build/src/../../../src/hci.c:2110
00481E8B C:\Program Files\Warzone 2100\warzone2100.exe:00481E8B gameLoop /home/co/c/warzone/win32/build/src/../../../src/loop.c:205
00484C1C C:\Program Files\Warzone 2100\warzone2100.exe:00484C1C SDL_main /home/co/c/warzone/win32/build/src/../../../src/main.c:770
0059834E C:\Program Files\Warzone 2100\warzone2100.exe:0059834E
00598404 C:\Program Files\Warzone 2100\warzone2100.exe:00598404
00597DB9 C:\Program Files\Warzone 2100\warzone2100.exe:00597DB9
004010A7 C:\Program Files\Warzone 2100\warzone2100.exe:004010A7 __mingw_CRTStartup /home/ron/devel/debian/mingw32-runtime/mingw32-runtime-3.13/build_dir/src/mingw-runtime-3.13-20070825-1/crt1.c:237
00401123 C:\Program Files\Warzone 2100\warzone2100.exe:00401123-
DarkCheetah
- Trained

- Posts: 335
- Joined: 30 Apr 2008, 19:44
Re: Mod for plasma artillery
i like the idea of Ver4, its like "more oil or more defence force?" 
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
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KukY
- Regular

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Re: Mod for plasma artillery
That is what I was thinking on.DarkCheetah wrote:i like the idea of Ver4, its like "more oil or more defence force?"
For a superweapon like that paying big amount of money isn't enough.
You have to sacrefise whole oil resource.
Maybe something like this would be good in core game...
Note: I have an idea how to make it not crash.
I'll try and post here later.
EDIT: It won't work...
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Zarel
- Elite

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- Location: Minnesota, USA
Re: Mod for plasma artillery
Whoa. A weapon that requires an oil resource.
That is AWESOME.
That is a REALLY REALLY AWESOME idea.
About the idea to make it not crash - that requires a bit of work on the source code. Don't worry, I'll take care of it.
That is AWESOME.
That is a REALLY REALLY AWESOME idea.
About the idea to make it not crash - that requires a bit of work on the source code. Don't worry, I'll take care of it.
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KukY
- Regular

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- Joined: 20 Mar 2009, 21:56
Re: Mod for plasma artillery
Great! Let me know about it.Zarel wrote:About the idea to make it not crash - that requires a bit of work on the source code. Don't worry, I'll take care of it.
Screenshot of those plasmas:
You do not have the required permissions to view the files attached to this post.
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kainalu
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Re: Mod for plasma artillery
Oh That looks so cool!
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DarkCheetah
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Re: Mod for plasma artillery
yeah i was thinking the same! this should be added! chall we give this a certain limit ?Zarel wrote:Whoa. A weapon that requires an oil resource.
That is AWESOME.
That is a REALLY REALLY AWESOME idea.
About the idea to make it not crash - that requires a bit of work on the source code. Don't worry, I'll take care of it.
... where did all the good ol classic ai's gone to? Turtle AI , Super AI
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KukY
- Regular

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- Joined: 20 Mar 2009, 21:56
Re: Mod for plasma artillery
But it needs to be balanced...DarkCheetah wrote:yeah i was thinking the same! this should be added! chall we give this a certain limit ?
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3drts
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Re: Mod for plasma artillery
Would certainly change the dynamics of those "hold the center oil resources" games.Zarel wrote:Whoa. A weapon that requires an oil resource.
That is AWESOME.
That is a REALLY REALLY AWESOME idea.
About the idea to make it not crash - that requires a bit of work on the source code. Don't worry, I'll take care of it.
Now you'd have the ability to have uber artillery in a central location, but you'd lack the power and therefore research and production advantage - or you could mix and match, or towards the end of the game, as you top out on tech (or have huge oil surpluses, especially on maps with generous oil supplies), you replace oil wells with super-weapons....
It would make for interesting turtling, where the defender foregoes making units, or further research, and instead fortifies defenses....
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KenAlcock
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- Location: Detroit, Michigan, USA
Re: Mod for plasma artillery
Zarel wrote:Whoa. A weapon that requires an oil resource.
That is AWESOME.
That is a REALLY REALLY AWESOME idea.
About the idea to make it not crash - that requires a bit of work on the source code. Don't worry, I'll take care of it.
If this is added to core game, let players (and AI) build these on any excessive oils resources that they cannot build an oil derrick on due to game limits. So if you limit people to 30 Oil Derricks, don't count this weapon in that count.
One of the downsides to limits on how many oil derricks you can build (at least on high power maps) is that you can't build on the oil to remove it's blip from radar, and the AI will always send trucks. It would be cool to build these types of weapons instead. Kind of a way to stick it to your enemy making it harder for them to benefit from any oil that you can't build on.
My game handle is Cosmic Raven or Cosmic Raven 68