Why is making the Plasma Cannon useful hard?

Ideas and suggestions for how to improve the Warzone 2100 base game only. Ideas for mods go in Mapping/Modding instead. Read sticky posts first!
User avatar
Arreon
Trained
Trained
Posts: 324
Joined: 15 Feb 2009, 05:57

Why is making the Plasma Cannon useful hard?

Post by Arreon »

I've played Warzone for a while and the weapon I use the least is the Plasma Cannon. It's range is too short, the damage radius is too high (which causes problems if you place them in your base), and the only use for them I can think of is planting them in an area where my opponents have never searched before; in a corner or a space that's well hidden. :gonk:

Is making the Plasma Cannon useful really so hard that nobody even tries? Why not decrease the damage, damage radius, and increase the range? Why not also stop the Plasma Cannon from destroying your own structures?

If you're thinking "you've got a big mouth, why not do it yourself," Zarel can agree that I have problems with making ANY kind of mod.

(I can't even convert my mod to a wz. file without problems)

Let the debate begin!
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: Why is making the Plasma Cannon useful hard?

Post by KukY »

Arreon wrote:I've played Warzone for a while and the weapon I use the least is the Plasma Cannon. It's range is too short, the damage radius is too high (which causes problems if you place them in your base), and the only use for them I can think of is planting them in an area where my opponents have never searched before; in a corner or a space that's well hidden. :gonk:

Is making the Plasma Cannon useful really so hard that nobody even tries? Why not decrease the damage, damage radius, and increase the range? Why not also stop the Plasma Cannon from destroying your own structures?
Have you ever heard of balance???
Arreon wrote:If you're thinking "you've got a big mouth, why not do it yourself," Zarel can agree that I have problems with making ANY kind of mod.

(I can't even convert my mod to a wz. file without problems)

Let the debate begin!
I think exactly that.
Everything you need to make a mod is this :TxtEditing.
And if you can't rename *.zip to *.wz, you are a real fool.
BTW; mods don't have to be *.wz , they can be named "mod.verystupidextension", and you just have to change command line to fit that files name.
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: Why is making the Plasma Cannon useful hard?

Post by Zarel »

Erm, you might not find it useful, but it's really quite useful now. Per was talking about it being overpowered. :/ It's pretty much a mini-lassat with short range and really fast reloading.

Oh, and now that autoload folders are back, modding should be easier.
User avatar
Arreon
Trained
Trained
Posts: 324
Joined: 15 Feb 2009, 05:57

Re: Why is making the Plasma Cannon useful hard?

Post by Arreon »

13KukYNexus666 wrote: I think exactly that.
Everything you need to make a mod is this :TxtEditing.
And if you can't rename *.zip to *.wz, you are a real fool.
BTW; mods don't have to be *.wz , they can be named "mod.verystupidextension", and you just have to change command line to fit that files name.
I can rename .zip to .wz...but that's where the problems start. Usually, I lose most of the data in the compression. Sometimes I try to run my mods in that format, but nearly all of the Skirmish screen is missing (all the icons). Other times, when I try to start the game, it either crashes or doesn't start. Sometimes the game runs as if the mod never existed, but I know I set the command line to run the mods.
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Per
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 3780
Joined: 03 Aug 2006, 19:39

Re: Why is making the Plasma Cannon useful hard?

Post by Per »

Zarel wrote:Per was talking about it being overpowered. :/
It is one of last techs in the game, so it is supposed to be overpowered! But seriously, put that thing on a dragon body and drive off to blast enemy bases to kingdom come. It is not a good base defense.
Assault Gunner
Trained
Trained
Posts: 358
Joined: 02 Jan 2010, 16:40

Re: Why is making the Plasma Cannon useful hard?

Post by Assault Gunner »

Probably the worst possible base defense, unless you put them off on their lonesome so that their AoE doesn't hit anything else. I usually place one at chokepoints, add artillery cover, and let the combination wipe the floor with my enemy.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Per
Warzone 2100 Team Member
Warzone 2100 Team Member
Posts: 3780
Joined: 03 Aug 2006, 19:39

Re: Why is making the Plasma Cannon useful hard?

Post by Per »

Actually, I found a very good use for it as base defense in one game I played - if you have narrow, curved canyons leading into your base, you call put a plasma cannon at the end in such a way that the enemy can't use their superior range against it. Very difficult for land based attackers to get through.
Assault Gunner
Trained
Trained
Posts: 358
Joined: 02 Jan 2010, 16:40

Re: Why is making the Plasma Cannon useful hard?

Post by Assault Gunner »

Yeah.. Chokepoints are excellent defensive points, but they can be a double-edged sword.
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: Why is making the Plasma Cannon useful hard?

Post by Zarel »

That's also a good place for flamers, in the early-game. But yeah, that's why Plasma Cannon emplacements are so much cheaper than plasma cannons, while most structures are more expensive than the corresponding weapon.
User avatar
Roux Le Corps
Regular
Regular
Posts: 741
Joined: 11 May 2010, 07:42
Location: Deep in the mountain ranges

Re: Why is making the Plasma Cannon useful hard?

Post by Roux Le Corps »

sadly i prefer looks over functionality and ive never used the plasma cannon good things to know here though :)
Image
User avatar
Desolator4u
Trained
Trained
Posts: 62
Joined: 21 Apr 2009, 16:19
Location: Clarendon, Jamaica

Re: Why is making the Plasma Cannon useful hard?

Post by Desolator4u »

KukY wrote: And if you can't rename *.zip to *.wz, you are a real fool..
lmfao!!! come on now man! :D lol

Today was the first I saw this weapon. I researched it but never did use it; but then again, i've never made it so far in the extensive tech tree before... Gotta try it out and witness the kind of damage it can do! :twisted:

Nuff Respeck
~Des
Image
>> Xfire ID: desolator4u | Warzone 2100 Xfire Group: http://www.xfire.com/communities/theproject/ <<
User avatar
Zarel
Elite
Elite
Posts: 5770
Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: Why is making the Plasma Cannon useful hard?

Post by Zarel »

Well, it's a completely different weapon now in 2.3 - much of the above discussion no longer applies.
User avatar
Roux Le Corps
Regular
Regular
Posts: 741
Joined: 11 May 2010, 07:42
Location: Deep in the mountain ranges

Re: Why is making the Plasma Cannon useful hard?

Post by Roux Le Corps »

ok cool, may have to try it out a few times lol... now if only i was capable of taking on the average ai :C
Image