Cheat Mode

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Iznoghoul
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Location: Devner, Colorado

Cheat Mode

Post by Iznoghoul »

How do you activate cheat mode? I'm new to this game and i find it extremely fun :3
"DON'T FOLLOW THE CROWD OR YOU'LL END UP BEING A HOMELESS PERSON WITH NOTHING TO LOSE BUT YOUR PANTS!"
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Zarel
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Re: Cheat Mode

Post by Zarel »

Iznoghoul
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Posts: 11
Joined: 10 Jan 2010, 10:13
Location: Devner, Colorado

Re: Cheat Mode

Post by Iznoghoul »

lololol There needs to be a space for the command thing to work.
I failed
"DON'T FOLLOW THE CROWD OR YOU'LL END UP BEING A HOMELESS PERSON WITH NOTHING TO LOSE BUT YOUR PANTS!"
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dragonflythecat
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Re: Cheat Mode

Post by dragonflythecat »

There Are No Cheat Codes In The Game

To employ cheat codes as specified by the owners of the game do this:

Left-Shift and Backspace at the same time. Beneath the Instruction Cluster a cursor line will appear:

Hit enter and type SUPERPOWER and you will receive 100,000 in energy/oil hit enter.

Hit enter and type DEITY and you will see your opponent and oil refineries hit enter.

Hit enter and type RESEARCH ALL and all of the items for that campaign or skirmish map will become available to you hit enter.

Hit enter and type TIME TOGGLE and the clock will stop.

Left-Ctrl and Plus/Equal sign at the same time and you can increase game speed by 1.0 to 1.3 to 1.5 of regular play.

Whether or not you consider these as cheat codes or not the fact still remains that Trucks can not build any faster and Factories don't produce any faster.
What is the incentive for war? Fewer oil rigs.
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Zarel
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Re: Cheat Mode

Post by Zarel »

The Ctrl+O menu can let you autogenerate units and structures, of course.

Although I'd advise not to use any of the other features of the Ctrl+O menu; they make the game crash really easily.
dmkp
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Re: Cheat Mode

Post by dmkp »

Zarel wrote:The Ctrl+O menu can let you autogenerate units and structures, of course.

Although I'd advise not to use any of the other features of the Ctrl+O menu; they make the game crash really easily.

I wonder why their own debugging tools were.. buggy!
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Zarel
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Re: Cheat Mode

Post by Zarel »

dmkp wrote:I wonder why their own debugging tools were.. buggy!
Well, our debugging tools weren't meant for end users, so we had no real need to make them particularly stable. ;)