bridges
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Zarel
- Elite

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- Joined: 03 Jan 2008, 23:35
- Location: Minnesota, USA
Re: bridges
Because no one has the know-how. 
If you do, feel free to!
If you do, feel free to!
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lav_coyote25
- Professional

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- Joined: 08 Aug 2006, 23:18
Re: bridges
zarel means we have no one as of yet that can do the coding... we have been looking for same since the warzone 2100 original source was released ( or shortly thereafter...). 
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Fire Truck
- Rookie

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- Joined: 23 Dec 2009, 23:49
Re: bridges
Wait, we have no idea how this game is coded?
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lav_coyote25
- Professional

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Re: bridges
we know how its coded - its just no one has decided to work on the bridges part.... you want to?? 
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dmkp
- Trained

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- Location: UK
Re: bridges
I've not got much experience editing games yet. I'm still peeking through the source.
Can't seem to find where it loads the stats? Well I can find that, just not how it finds the files.
Can't seem to find where it loads the stats? Well I can find that, just not how it finds the files.
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Per
- Warzone 2100 Team Member

- Posts: 3780
- Joined: 03 Aug 2006, 19:39
Re: bridges
They are loaded from .wrf files in data/
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dmkp
- Trained

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Re: bridges
I meant, the path to the files. Can't find it in the src.
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crux
- Trained

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Re: bridges
wrf files are not in the src they are in the data
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Tenoh
- Trained

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Re: bridges
If you want bridges why not see how erth 2150 does it? i bet trucks can do it,just like the wall,only a bit differently.
"No, you don't want to buy this Sh[beep]t from me. It shoots sideways, it was built by retard zombies in some f[beep]king outreach program." HL:G
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dmkp
- Trained

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- Location: UK
Re: bridges
crux wrote:wrf files are not in the src they are in the data
I meant the constants. The directory it uses to locate the files.
Like "\xyz\something.txt"
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crux
- Trained

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Re: bridges
I don't understand what you mean. data/base/wrf/*.wrf is where most of them are.dmkp wrote:crux wrote:wrf files are not in the src they are in the data
I meant the constants. The directory it uses to locate the files.
Like "\xyz\something.txt"
Just unzip your .wz file and you should find them.
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Assault Gunner
- Trained

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Re: bridges
I wonder how you would limit where they could be placed... though to retain balance they would need to be T2 or T3
"There is no greater Void than the one between your ears." - Void Ray, StarCraft 2.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
Especially the Void between the ears of people who think that No VTOL is a good idea, and won't lead to arty wars. I've won one, and I have to say: I hated it.
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lav_coyote25
- Professional

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- Joined: 08 Aug 2006, 23:18
Re: bridges
limit placement by using cliff tiles - where you think a bridge should go - dont place cliff tiles there. perhaps use blocking features like a car or flipped semi tanker to prevent going over the cliff until bridge is built or build them when in the editor and have them not destructable??? dunno... many ooptions available if / when this comes available.Assault Gunner wrote:I wonder how you would limit where they could be placed... though to retain balance they would need to be T2 or T3
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dmkp
- Trained

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- Location: UK
Re: bridges
crux wrote: I don't understand what you mean. data/base/wrf/*.wrf is where most of them are.
Just unzip your .wz file and you should find them.
I'm working on the original source.