I have an idea of several mods that disable different technologies. I wouldn't mind if someone else makes them for me. But I also want to learn how to make them myself, and I don't yet understand how to do it. The first one seem to be the simpliest - it looks like it's enough to change just one bit in the game - but I don't know which one - the *research.txt files are so big!
1. T0/T1/T2 mods that disable SynapticLink/DedicatedSynapticLinc/NeuralSynapseResearchBrain technologies respectively (and everything they lead to). I've seen an old "T1 mod" but it doesn't work with current versions anymore. (and unpacking it didn't give me any understanding how it works)
2. A mod to disable all defensive structures (walls, towers, bunkers, hardpoints, emplacements, mortar pits, fortresses). This would prevent turtling. Maybe It would be good to leave MG towers and tank traps to prevent early rushes as well. All sensors and artillery are allowed only as vehicles. The Satellite Uplink Center and Laser Satellites are allowed since there are no vehicles that can replace them. Another good idea is to introduce a tower limit (eg. no more then 20 defensive structures), but it's offtopic and must be more difficult.
3. (Maybe) a mod to disable VTOLs.
These are mostly MP-oriented, but I still wish to see the feature of sending mods as maps implemented (which is already in the accepted wishes list).


