P.S. I am attempting something on my own. Don't expect too much to come of it though.
Campaign mod
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Fire Truck
- Rookie

- Posts: 16
- Joined: 23 Dec 2009, 23:49
Campaign mod
Anyone think of making a mod that gives you the scavenger's tech and gives them the project's tech?
Not changing the story or campaign too much, just switching the technology. Forgive my vagueness and ignorance.
P.S. I am attempting something on my own. Don't expect too much to come of it though.
P.S. I am attempting something on my own. Don't expect too much to come of it though.
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KukY
- Regular

- Posts: 1859
- Joined: 20 Mar 2009, 21:56
Re: Campain mod
Interesting idea...
But then Scaveangers wouldn't be Scvangers.
But then Scaveangers wouldn't be Scvangers.
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Zarel
- Elite

- Posts: 5770
- Joined: 03 Jan 2008, 23:35
- Location: Minnesota, USA
Re: Campaign mod
How would that work for like any mission after Alpha 7? You really wouldn't be very competitive against NP, Collective, or Nexus.
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KukY
- Regular

- Posts: 1859
- Joined: 20 Mar 2009, 21:56
Re: Campaign mod
By then you would obitain almost all Project technology from Scavangers.