Problems new map .

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sensor
Trained
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Posts: 120
Joined: 19 Dec 2009, 09:13

Problems new map .

Post by sensor »

Warzone 2100 - 2.3 beta 4, stderr;

error |09:40:42: [openLoadFile] file multiplay\maps\2c-first/ttypes.ttp could not be opened: Insecure filename
error |09:40:42: [openLoadFile] Assert in Warzone: frame.c:306 (!"unable to open file"), last script event: '<none>'
error |09:40:42: [loadMapPreview] loadMapPreview: Failed to load terrain types file
error |09:40:44: [openLoadFile] file multiplay\maps\2c-first/ttypes.ttp could not be opened: Insecure filename
error |09:40:44: [openLoadFile] Assert in Warzone: frame.c:306 (!"unable to open file"), last script event: '<none>'
error |09:40:44: [loadMapPreview] loadMapPreview: Failed to load terrain types file
error |09:40:44: [openLoadFile] file multiplay\maps\2c-first/ttypes.ttp could not be opened: Insecure filename
error |09:40:44: [openLoadFile] Assert in Warzone: frame.c:306 (!"unable to open file"), last script event: '<none>'
error |09:40:44: [loadMapPreview] loadMapPreview: Failed to load terrain types file

(sorry,Poland,no speak english)
format maps name first ; . wz

create new maps in program ; EditWorld 32 - bit , version 3.1 beta
testing map please;




compile maps OK,problems conwerts format lnd - format .wz, no paint run warzone 2100
add paint .png ,the folder ?
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Last edited by sensor on 20 Dec 2009, 20:59, edited 1 time in total.
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Revolution2
Greenhorn
Posts: 14
Joined: 02 Dec 2009, 02:35

Re: Problems new map .

Post by Revolution2 »

Well since none of the experts answered you ill tell what might be the issue
It can be that you put objects are too close to the edges (end sides of the map)
There should be atleast 5-7 tiles without an object on them maybe less.

By the way you werent going to release this right
i mean its a real simple map design
and way too small O_o
Plus you used the tilesets 64x128 you need to go to map preferences and in the tile height and width
type 128 on Tile Texture size
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lav_coyote25
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Joined: 08 Aug 2006, 23:18

Re: Problems new map .

Post by lav_coyote25 »

find attached your map -= fixed.

first - as was stated above... make sure your using 128 - 128

second - again see above - tiles away from edge =4 at least.

third - make sure your using more than 1 player. ie: p0 and e0 belong together = player 0 do not put player 0 in with player 1 or any other player - unless your doing that as a feature for your maps.... make sure you state this in your readme.txt file explaining things. and as a training map - ie: seeing how things work - this is good. practice woring with the different players ... also READ the tutorials that i made for this editor. it even goes as far as to show in pics how things are done...if you have any questions. ask...please. :3 :3 :3 :)
first fixed.zip
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