Problem EditWorld32c and using own Tileset

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REZ
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Problem EditWorld32c and using own Tileset

Post by REZ »

Hello,

I do work on a map for Warzone.
The name is... lets call it "abc6" for example.
I did create an own Tileset, but I can not get it working with my map.
I did use the tertilesc1.png Tileset and worked on it with Photoshop.
The map runns under Warzone, but with the old tileset (C1).
Even searching around and investigating did not help :-(

So, here is my printed directory:
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

MAP "abc6"

c:\programme\warzone 2100\maps\texpages


C:\Programme\Warzone 2100\maps\
==============================
2c-abc6.addon.lev 1 KB 16.12.2009 10:12:02 AM a
2c-abc6.wz 2 KB 16.12.2009 10:12:02 AM a
objectlist.txt 22 KB 16.12.2009 10:12:02 AM a

Total 3 file(s); Size: 25970 Byte(s)


c:\programme\warzone 2100\maps\texpages
======================================
tertilesc1.png 1062 KB 16.12.2009 09:32:46 AM a
tertilesc1hw.png 1062 KB 16.12.2009 09:33:20 AM a
thumbs.db 16 KB 16.12.2009 10:13:58 AM hsa

Total 3 file(s); Size: 2192288 Byte(s)


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Total 1 folder(s); 6 file(s)

Total files size: 2 MB; 2166 KB; 2218258 Bytes

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Printout done by JR Directory Printer V1.2
http://www.spadixbd.com/freetools/

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX


I do use WIN XP SP3, Warzone 2.2.4 and EditWorld32c.

So does anyone have a clue to help me further?
Would be kind of You.
Have a great day,

C.U. R.E.Z. :-)))

R.E.Z. Software Development (TM)
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lav_coyote25
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Re: Problem EditWorld32c and using own Tileset

Post by lav_coyote25 »

have you seen the way the textures are now made? in the game all the textures are now singles in the different sizes... not just one big texture map. i cannot find the tutorial for this new method... perhaps one of the devs will be able to assist you. :)
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Berg
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Re: Problem EditWorld32c and using own Tileset

Post by Berg »

There is a thread on how to make editworld use your custom tiles but its an old thread the details are relevant viewtopic.php?f=5&t=565&p=25519&hilit=t ... tom#p25519 you also need to make seperate tiles and store them either in the .wz file that the editor compiles for your map.
Or put it in the baze.wz file in the correct path.
I'm not very good at explaining but I hope this helps...Just see how the standard maps are stored.
Note that if you use one of warzones standard tile sets and change the contence then all the standard maps will have your custom tiles used and might it look bad so change the name of the tileset you use.
REZ
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Re: Problem EditWorld32c and using own Tileset

Post by REZ »

Hello,

thank You for Your help :-)
I will try to use the link and the hints, how to do that.

Have a great day,

C.U. R.E.Z.
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Buginator
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Re: Problem EditWorld32c and using own Tileset

Post by Buginator »

lav_coyote25 wrote:have you seen the way the textures are now made? in the game all the textures are now singles in the different sizes... not just one big texture map. i cannot find the tutorial for this new method... perhaps one of the devs will be able to assist you. :)
http://developer.wz2100.net/browser/tru ... ap_tileset

Python script. Yes, it works on windows as well. Just install python, and the image converter.
and it ends here.
REZ
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Re: Problem EditWorld32c and using own Tileset

Post by REZ »

Hello,

where do I find Tile Linker 1.1.0 beta?
Only found 1.1.1 on http://warzone2100.de/fileshinweise.php
Have a great Day,

C.U. R.E.Z.
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lav_coyote25
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Re: Problem EditWorld32c and using own Tileset

Post by lav_coyote25 »

REZ wrote:Hello,

where do I find Tile Linker 1.1.0 beta?
Only found 1.1.1 on http://warzone2100.de/fileshinweise.php
Have a great Day,

C.U. R.E.Z.
do not use tile linker with the new releases. :)
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Berg
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Re: Problem EditWorld32c and using own Tileset

Post by Berg »

I'm having a bit of trouble with the game using my tiles I have edited .eds and .lnd to point to mytilesC1.png but the map still uses the tertilesc1 set.
I have made new folders named mytilesC1 and put 16, 32, 64 and 128 pixel tiles in each folder.
I then put this in texpages folder in base.wz but the game is not seeing them or the map is not calling for them, I'm not sure whats going on with that.
Any help please?
REZ
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Re: Problem EditWorld32c and using own Tileset

Post by REZ »

Hello,

please could someone paste the Link, where I can get a version of TmLink, that I can use for working with the uptodate Versions of WZ.
Would be great :-)

Enjoy Your Day and have neat X-Mas Days
C.U. R.E.Z.
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lav_coyote25
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Re: Problem EditWorld32c and using own Tileset

Post by lav_coyote25 »

there is no updated tmlink for use with warzone 2100 new releases. use world editor 32 bit as is... use the http://docs.wz2100.net/map%20tutorials/ ... w_map.html