Did you create a mod, map, music, or a tool? Present them here and earn feedback!
Note: addon requests do not belong here.
Note, everything uploaded to this forum, MUST have a license!
Square
Trained
Posts: 76 Joined: 06 Jan 2009, 15:45
Post
by Square » 15 Dec 2009, 21:30
Hey everybody,
I didn't see any ModStarter here for os x, so I coded one
It's written in AppleScript (haha) and should work on every Mac running os x.
Please Report Bugs, and happy using
NOTE: there is a newer version, independent of the warzone-version, located in this post:
viewtopic.php?f=49&p=130961#p130958
You do not have the required permissions to view the files attached to this post.
Last edited by Square on 17 Aug 2010, 19:01, edited 2 times in total.
Square
Trained
Posts: 76 Joined: 06 Jan 2009, 15:45
Post
by Square » 15 Dec 2009, 22:04
See above.
Last edited by Square on 17 Aug 2010, 18:48, edited 1 time in total.
milo christiansen
Regular
Posts: 749 Joined: 02 Jun 2009, 21:23
Location: Perrinton Michigan
Post
by milo christiansen » 16 Dec 2009, 00:11
Good work, but odin's mod manager should work with OS X.
Note: I don't think its been tested on that platform yet.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
Square
Trained
Posts: 76 Joined: 06 Jan 2009, 15:45
Post
by Square » 16 Dec 2009, 15:40
you mean this one?
viewtopic.php?p=37505#p37505
Because that one only contains windows executables, and windows only source (autoIt)^^
Zarel
Elite
Posts: 5770 Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA
Post
by Zarel » 16 Dec 2009, 19:08
Square wrote: you mean this one?
viewtopic.php?p=37505#p37505
Because that one only contains windows executables, and windows only source (autoIt)^^
No, he means this one:
viewtopic.php?p=41281#p41281
milo christiansen
Regular
Posts: 749 Joined: 02 Jun 2009, 21:23
Location: Perrinton Michigan
Post
by milo christiansen » 16 Dec 2009, 23:08
Zarel is right.
Note: Don't use my version Odin's one is better.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
Buginator
Professional
Posts: 3285 Joined: 04 Nov 2007, 02:20
Post
by Buginator » 19 Dec 2009, 07:25
Nice work...
FYI, 2.3 will write to .../Warzone 2100 2.3/
and it ends here.
Kharos
Rookie
Posts: 22 Joined: 14 Oct 2008, 18:07
Post
by Kharos » 03 Jan 2010, 01:20
Oh my god, I love you more than you know. Wait, did someone say there's a better version?
Xiider
New user
Posts: 1 Joined: 27 Apr 2010, 18:39
Post
by Xiider » 27 Apr 2010, 18:43
Can somebody re-upload this?
I can´t download
Square
Trained
Posts: 76 Joined: 06 Jan 2009, 15:45
Post
by Square » 17 Aug 2010, 18:47
Sorry for my delayed answer -.-
Latest version is in this post:
viewtopic.php?f=49&p=66996#p130958
Wibble199
Trained
Posts: 194 Joined: 21 Feb 2010, 13:58
Post
by Wibble199 » 19 Aug 2010, 11:29
I like the thought of just dragging the .wz file onto a shortcut to install it. It's just a shame I don't run OS X!
milo christiansen
Regular
Posts: 749 Joined: 02 Jun 2009, 21:23
Location: Perrinton Michigan
Post
by milo christiansen » 19 Aug 2010, 19:36
Wibble199 wrote: I like the thought of just dragging the .wz file onto a shortcut to install it. It's just a shame I don't run OS X!
Thats easy on windows too. A simple registry change is all thats needed. In a day or so and I'll post a .reg file.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
Square
Trained
Posts: 76 Joined: 06 Jan 2009, 15:45
Post
by Square » 05 Feb 2015, 04:15
After five years, here comes Version 2. All the functionality in one app.
Code: Select all
Features:
* Install Mods like ArtRev, BPRebalance, Contingency, etc.
* Install Maps
* Install the campaign videos (sequences.wz)
* Run Warzone with any desired mod
rect5543.png
path5575.png
Please excuse the lousy-marketing-speech.
Also please tell me any errors, if you spot one. The source is in the .app bundle, the code is licensed under CC-0.
The logo is a variation of the Warzone Programm Logo, therefore GPLv2 I guess (?).
Code: Select all
Known bugs:
* Batch-Install of maps doesn't work. Not sure if fixable: "on open" handler broken?!
have a great day,
square
You do not have the required permissions to view the files attached to this post.
Last edited by Square on 07 Feb 2015, 18:21, edited 2 times in total.
Wolftrak
Trained
Posts: 57 Joined: 20 Apr 2009, 17:47
Post
by Wolftrak » 05 Feb 2015, 05:24
Hey, does it handle installation of the sequences.wz?
Square
Trained
Posts: 76 Joined: 06 Jan 2009, 15:45
Post
by Square » 05 Feb 2015, 12:07
Yes, if all runs as expected