Models by MaNGusT (AR)
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yamar
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Re: models by MaNGusT
that is an amazing model and texture!
I hope that these are in the next major release of the game...
Cheers, Yamar
I hope that these are in the next major release of the game...
Cheers, Yamar
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Olrox
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Re: models by MaNGusT
Hmm, it's just the beginning
MaNGusT has a brilliant skill to recognize the body's main features and mantain it into those more detailed models. Very cool to work with those
MaNGusT has a brilliant skill to recognize the body's main features and mantain it into those more detailed models. Very cool to work with those
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Zarel
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Re: models by MaNGusT
:O
:O
COMPLETELY AWESOME
:O
COMPLETELY AWESOME
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Avestron
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Re: models by MaNGusT
These models look brilliant!
It shows what attention to detail can achieve even at low polys.
It shows what attention to detail can achieve even at low polys.

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MaNGusT
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Re: models by MaNGusT
New texture for the Cobra body by Olrox
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wari
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Re: models by MaNGusT
Theses are unbelievable, when do you think we could start seeing them in game?
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Avestron
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Re: models by MaNGusT
Probably when the series of each body is completed (at the least Project and New Paradigm - though I suspect Collective and Nexus are following)
The geometry is great and the texturing impressive. How the heck does Olrox do it?
The geometry is great and the texturing impressive. How the heck does Olrox do it?

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Olrox
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Re: models by MaNGusT
Well, when I'm doing the textures, I generally use about 30 different layers, so that I can adjust effects for each part individually. I mean, I mostly combine a large set of subtle effects, adding them to each other and keep doing that until it looks good enough. :rolleyes:Avestron wrote: The geometry is great and the texturing impressive. How the heck does Olrox do it?
That, of course wouldn't bring nothing close to the same result if I was working alone. As I said, MaNGusT has a great vision over the particular characteristics of each body, and provides me with feedback of the early versions of my textures. Even though neither of us is good at english (and we can only communicate speaking english), it is just as he said:
(Yeah, I know that there are typos, so what? xD )I think we're good team.![]()
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MaNGusT
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Re: models by MaNGusT
The main thing is that we understand each other... xDOlrox wrote: (Yeah, I know that there are typos, so what? xD )
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MaNGusT
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Re: models by MaNGusT
The New texture for the Python body by Olrox.
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wari
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Re: models by MaNGusT
Oh wow.
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XboxJosh
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Re: models by MaNGusT
Alias: Cipher[SSC]
System Specs:
OPERATING SYSTEM: Windows 7 Professional
CPU TYPE: AMD Athlon II X2 250
CPU SPEED: 3000 MHz
SYSTEM MEMORY: 4 GB (2 x 2GB, DDR2)
GRAPHICS CARD MODEL: NVidia GTS 250
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Olrox
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Re: models by MaNGusT
I think we'll have to remake weapons as well, it's pitiful to put a low polygoned, low res texture "thing" atop models detailed like that
In addition, drive mode would be a perfect addition to our models
If no one does that before me, I'll bring that topic elio's made (I think) specifically about that
Oh, and we're not making you wait because we are evil (seriously
): We just want to do a few things before releasing the mod 
In addition, drive mode would be a perfect addition to our models
If no one does that before me, I'll bring that topic elio's made (I think) specifically about that
Oh, and we're not making you wait because we are evil (seriously
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Zarel
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Re: models by MaNGusT
I've been waiting for new weapons for ages! :/Olrox wrote:I think we'll have to remake weapons as well, it's pitiful to put a low polygoned, low res texture "thing" atop models detailed like that![]()
First request, beam effects for lasers. I hate having lasers that don't look like lasers.
Second request, a T3 bunker buster missile. Ideas: It could be black and red like Archie, to signify that it's a missile. It could be double-barreled.
I just hope the rendering engine can handle it...Olrox wrote:Oh, and we're not making you wait because we are evil (seriously): We just want to do a few things before releasing the mod