i thought it might. back to square one.
I was serious about the graphical representation of the recycled experience queue though... does it sound feasible?
Units assigned to commander won't retreat at heavy damage
-
sautedman
- Rookie

- Posts: 24
- Joined: 06 Nov 2009, 20:02
-
Zarel
- Elite

- Posts: 5770
- Joined: 03 Jan 2008, 23:35
- Location: Minnesota, USA
Re: Units assigned to commander won't retreat at heavy damage
It sounds possible. I can't really think of an interface for it, though. Where would we put it?
-
Corporal Punishment
- Trained

- Posts: 291
- Joined: 28 Aug 2009, 12:29
Re: Units assigned to commander won't retreat at heavy damage
Logically, it should go into the manufacturing interface. Maybe atop the field representing the players factories, like a bar with the badges of rank queuing up from left to right.
Qui desiderat pacem bellum praeparat
Flavius Vegetius Renatus, De re militari
Flavius Vegetius Renatus, De re militari
-
sautedman
- Rookie

- Posts: 24
- Joined: 06 Nov 2009, 20:02
Re: Units assigned to commander won't retreat at heavy damage
That sounds really good. Another question, is there a reason that experience is queued in the order of recycling as opposed to by rank?