After compilation all goes fine but when i start any (single player campaign) it get crushed and ask me to save dump. When i debug it, takes me to this function
Code: Select all
static void finishDrawRangeElements(void)
{
if (drawRangeElementsStarted && dreCount > 0)
{
ASSERT(dreEnd - dreStart + 1 <= GLmaxElementsVertices, "too many vertices (%i)", dreEnd - dreStart + 1);
ASSERT(dreCount <= GLmaxElementsIndices, "too many indices (%i)", dreCount);
glDrawRangeElements(GL_TRIANGLES,
dreStart,
dreEnd,
dreCount,
GL_UNSIGNED_INT,
BUFFER_OFFSET(sizeof(GLuint)*dreOffset));
}
drawRangeElementsStarted = false;
}Code: Select all
info |01:32:58: [seq_Play] unable to open 'sequences/cam1/c001.ogg' for playback
info |01:32:58: [rebuildSearchPath] * Failed to remove path E:\trunk\data\ again
warning |01:33:16: [initTerrain] decreasing sector size to 9 to fit graphics card constraintsand when i do it with --debug all
http://pastebin.com/m571f1ae6

