trunk crashed

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aip
Greenhorn
Posts: 7
Joined: 29 Sep 2009, 20:31

trunk crashed

Post by aip »

Hi,

After compilation all goes fine but when i start any (single player campaign) it get crushed and ask me to save dump. When i debug it, takes me to this function

Code: Select all

static void finishDrawRangeElements(void)
{
	if (drawRangeElementsStarted && dreCount > 0)
	{
		ASSERT(dreEnd - dreStart + 1 <= GLmaxElementsVertices, "too many vertices (%i)", dreEnd - dreStart + 1);
		ASSERT(dreCount <= GLmaxElementsIndices, "too many indices (%i)", dreCount);
		glDrawRangeElements(GL_TRIANGLES,
							dreStart,
							dreEnd,
							dreCount,
							GL_UNSIGNED_INT,
							BUFFER_OFFSET(sizeof(GLuint)*dreOffset));
	}
	drawRangeElementsStarted = false;
}
That is what i got in stderr.txt

Code: Select all

info    |01:32:58: [seq_Play] unable to open 'sequences/cam1/c001.ogg' for playback
info    |01:32:58: [rebuildSearchPath] * Failed to remove path E:\trunk\data\ again
warning |01:33:16: [initTerrain] decreasing sector size to 9 to fit graphics card constraints

and when i do it with --debug all

http://pastebin.com/m571f1ae6
KukY
Regular
Regular
Posts: 1859
Joined: 20 Mar 2009, 21:56

Re: trunk crashed

Post by KukY »

aip wrote:

Code: Select all

info    |01:32:58: [seq_Play] unable to open 'sequences/cam1/c001.ogg' for playback
Try removing "sequences.wz". Maybe it was corrupted due to failiure while downloading.
User avatar
Buginator
Professional
Professional
Posts: 3285
Joined: 04 Nov 2007, 02:20

Re: trunk crashed

Post by Buginator »

aip wrote:Hi,

After compilation all goes fine but when i start any (single player campaign) it get crushed and ask me to save dump. When i debug it, takes me to this function
Rather see the crash dump file instead of the output from --debug all.

Also, the "info" lines are NOT errors. It is used to INFOrm the user that the game couldn't find something. It is NOT a fatal error, and it isn't a warning.
and it ends here.