1- Not really. I'm pretty sure that a bug hover with a light weapon can run very fast, especially with decent engine upgrades.TVR wrote: Three fundamental issues:
1)Cyborgs move at 400.
->Impossible to retreat from.
2)Cyborgs are very inexpensive, thus they are not worth sniping.
->Epitome of human wave attack.
3)SRMA is short-range indirect-fire, and Cyborgs are very small targets.
->Extremely difficult to land a hit, given high arc at short-range.
2- That's why the sniper gun isn't inteded to clear a whole damned huge company of cyborgs, but to soften the attack until they get into machinegun's range, or just to take out small companies. A 8 Sniper gun bug wheels group should be really inexpensive and would effectively take out at least 6 cyborgs/volley if balanced in the way I've got in mind.
3- What about a group of cyborgs? You seem to consider a single cyborg or a large wave of them whenever it comes handy, that's annoying.
I can't believe I'll have to read from you again, TVR. It's sad, to say the least. I beg of you, please make your statements in a clear way and try not to come up with exacerbated amounts of fluff, it definetely ends with any improvement idea. If your solution proposal is to leave things as they are - hell, then keep playing this version and let people who want to improve the game doing so, for the sake of the resurrection, which is in fact the name of this project, not by coincidence, I say.



