Either there's one little detail I left out, or I have a fundamental misunderstanding of how to run mods.
I made a test mod (If I released it, the balance police will get me). It basically halved damage and doubled salvos of all salvo weapons, including Lancers, TKs, and Scourges. I wanted to see if it would work.
Here's the problem: I put it under the correct address, but it wouldn't work. I tried this in zip, uncompressed, wz, 7z, but I still run into the same problem. Nothing happens.
This happens with every single mod I download or make. I found out in the stderr file that Warzone said "Mod (first word of mod name) doesn't exist." I don't get this because it IS there and I know I put it in the correct address.
Does anyone know what's going on?
If more details need to be shown, I'll do what I can.
Problems with running ALL mods
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Arreon
- Trained

- Posts: 324
- Joined: 15 Feb 2009, 05:57
Problems with running ALL mods
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
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GiGaBaNE
- Trained

- Posts: 262
- Joined: 24 Jun 2007, 17:51
Re: Problems with running ALL mods
some basic double checking is required to make life easier for the devs here bud.
what OS
pls copy and paste the shortcut you use to activate the game with the mod
e.g
"C:\Games\Warzone 2100\warzone2100.exe" --mod_mp aivolution.wz
(this link will only work for multiplayer and linked to thst is the fact that the mod using that link needs to be in
C:\Games\Warzone 2100\mods\multiplay folder.
single player and global mod shortcuts are written slightly differently and the file is stored in a ifferent location.
confirm where you are putting the mod e.t.c
wz comes with a few built in mods for example can you get Aivolution running?
what OS
pls copy and paste the shortcut you use to activate the game with the mod
e.g
"C:\Games\Warzone 2100\warzone2100.exe" --mod_mp aivolution.wz
(this link will only work for multiplayer and linked to thst is the fact that the mod using that link needs to be in
C:\Games\Warzone 2100\mods\multiplay folder.
single player and global mod shortcuts are written slightly differently and the file is stored in a ifferent location.
confirm where you are putting the mod e.t.c
wz comes with a few built in mods for example can you get Aivolution running?
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milo christiansen
- Regular

- Posts: 749
- Joined: 02 Jun 2009, 21:23
- Location: Perrinton Michigan
Re: Problems with running ALL mods
Use my mod manager it makes things simpler
. The download thread is in the showcase.
In general, if you see glowing, pulsating things in the game, you should click on them.
- Demigod Game Ganual
- Demigod Game Ganual
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Mach10chocobo
- Greenhorn
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Buginator
- Professional

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Re: Problems with running ALL mods
You can't just go running *all* mods, since they can, and do conflict with each other...
It is best to only run certain mods together, so you know they don't touch each others files, or your just asking for trouble.
It is best to only run certain mods together, so you know they don't touch each others files, or your just asking for trouble.
and it ends here.
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Arreon
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Re: Problems with running ALL mods
That's not what I meant by all mods. I meant I'm having trouble running every single one that is not from the original installation.Buginator wrote:You can't just go running *all* mods, since they can, and do conflict with each other...
It is best to only run certain mods together, so you know they don't touch each others files, or your just asking for trouble.
I think the compression of the wz files messes the files up.
When I want to try and edit one, I make the changes, compress it, switch it to .wz and try to run it. Nothing happens. All it says in the stderr file is "Mod does not exist."
OS: Windows 7 Home Premium 64-bit
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
Processor: AMD Phenom II X6 1045T (6 CPUs), ~2.7GHz
Memory: 8192MB RAM
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Zarel
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- Location: Minnesota, USA
Re: Problems with running ALL mods
Remember, computers are exact. You can't do things "mostly right" and have them work. You have to do them "exactly right". One spelling error or similar problem, and it won't work.
Make sure your .wz's actually have the exact directory structure of the originals. If you just extract and compress, you'll have an extra directory you never wanted.
Make sure your .wz's actually have the exact directory structure of the originals. If you just extract and compress, you'll have an extra directory you never wanted.
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Buginator
- Professional

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- Joined: 04 Nov 2007, 02:20
Re: Problems with running ALL mods
Beside what Zarel said, everything is CaSe SenSitive!Zarel wrote:Remember, computers are exact. You can't do things "mostly right" and have them work. You have to do them "exactly right". One spelling error or similar problem, and it won't work.
Make sure your .wz's actually have the exact directory structure of the originals. If you just extract and compress, you'll have an extra directory you never wanted.
and it ends here.