IMHO, "Double Tracks" (Heavy bodies) shouldn't be the same in front and rear...
How about this?:

The left one is the rear track



Hmm, maybe making the middle part (between the front and rear tracks) with partial armour could help meking them look different.Sekmeton wrote:Windows in the bodies doesn't make sense either xD
Now, you're right about the tracks... I didn't know that, but I'm still thinking in make 2 different tracks for heavy bodies ^^

the problem in that statement is in the sloped configuration the tracks Are more heavily armoured by the chasiss on top of itOlrox wrote:ut it doesn't make sense, as the front part needs to be more armored than the rear. And the front part needs to be different than that due to terrain adaptability needs. Here's a pic on what I'm talking about:
ATTACHMENTS
On what situation? Actually, there is still no proper model for the ideas talked about more recently. I would appreciate an intuitive scheme on your idea, I couldn't get it (and I do want to understand every propositionnew paradigm leader wrote:the problem in that statement is in the sloped configuration the tracks Are more heavily armoured by the chasiss on top of itOlrox wrote:ut it doesn't make sense, as the front part needs to be more armored than the rear. And the front part needs to be different than that due to terrain adaptability needs. Here's a pic on what I'm talking about:
ATTACHMENTS

Ok, going straight to the point - AR is still under (slow) development. Me and MaNGust are going to have as much of the work as we can done, during the coming summer vacations. I have little spare time right now, your request wouldn't take too much, but the models are going to.winsrp wrote:Hi Orlox,
Im currently making a research tree editor (that is starting to become a wz editor), that has a section to modify the research tree tech images,
viewtopic.php?f=6&t=3596
Sso I would like to request you a render of the bodies / weapons / tracks / building you have in a 64x64 size in order to include them on the editor, also could you make the research attached symbols in separate files, (the blue cross, ammo image, little blast, mini bunker and all those)
If you have some spare time that is, so on the editor you only need to pick from a list of images the one you want and not deal with those horrid game pie names.
thanks.


