anyway i thought we could make a mod where you choose a faction at the start of campaign and play from that... and so everyone doesnt just choose nexus there will be balances in the form of abilities. for instance the project will be the all rounders their oil derricks work faster and their base structures are stronger with a bonus to machinegun weapons. the new paradigm a defensive-aggressive faction their bonuses include higher building armours slightly better starting technology and of course stronger walls and other hardcrete structures with better rockets research speed is increased base structure health decrease.
the collective being a viciously aggressive faction they have faster factories stronger cannon and but their units and build speed are reduced. The scavengers are a odd one they are immune to nexus based on the fact they arent using synaptic link at all. they build and produce units extremely quickly but their overall health and armour is lower than normal their derricks are slower and their units and structure costs are reduced. Nexus how to make it not be ownage? well it takes a
long time to bring full nexus systems online. its useless against non synaptic link units. its production times are drastically slower and its research time for non intruder program items is very fast sound good?
[better Zarel?




