Running Fedora 11 on an Asus eeePC 1005HA, Dual Core Intel(R) Atom(TM) CPU N280 @ 1.66GHz
Graphics: Mesa DRI Intel(R) 945GME GEM 20090114 x86/MMX/SSE
Driver: 1.4 Mesa 7.6-devel
Downloaded, compiled and installed 2.2.4. Had blank menus, so did some googling and installed all of the DejaVu Fonts. However, I still have blank menus. Here is some of the contents of my debug log file (note that it says that it found the fonts):
Code: Select all
--- Starting log ---
wz |08:29:26: [main] Using language:
wz |08:29:26: [initialize_ConfigDir] Write dir: /home/michael/.warzone2100-2.2/
wz |08:29:26: [initialize_ConfigDir] Base dir: /usr/local/bin/
wz |08:29:26: [main] Warzone 2100 - Version r0 - Built Oct 17 2009
fog |08:29:26: [war_SetFog] Visual fog turned OFF
fog |08:29:26: [setRevealStatus] avSetRevealStatus: Setting reveal to ON
main |08:29:26: [main] initializing
wz |08:29:26: [registry_load] Loading the registry from [directory: /home/michael/.warzone2100-2.2/] config
wz |08:29:26: [openLoadFile] Reading...[directory: /home/michael/.warzone2100-2.2/] config
wz |08:29:26: [registry_load] Parsing the registry from [directory: /home/michael/.warzone2100-2.2/] config
wz |08:29:26: [setLanguage] Setting language to "System locale" ()
wz |08:29:26: [setLocaleUnix] Requested locale "", got "en_US.UTF-8" instead
fog |08:29:26: [avSetStatus] avSetStatus: Setting fog of war OFF
fog |08:29:26: [war_SetFog] Visual fog turned ON
fog |08:29:26: [setRevealStatus] avSetRevealStatus: Setting reveal to OFF
texture |08:29:26: [setTextureSize] texture size set to 256
wz |08:29:26: [registry_save] Saving the registry to [directory: /home/michael/.warzone2100-2.2/] config
wz |08:29:26: [saveFile] We are to write (config) of size 737
wz |08:29:26: [saveFile] Successfully wrote to /home/michael/.warzone2100-2.2//config with 737 bytes
wz |08:29:26: [registry_save] Saving the registry to [directory: /home/michael/.warzone2100-2.2/] config
wz |08:29:26: [saveFile] We are to write (config) of size 737
wz |08:29:26: [saveFile] Successfully wrote to /home/michael/.warzone2100-2.2//config with 737 bytes
net |08:29:26: [NETinit] NETinit
net |08:29:26: [NETinit] NETPLAY: Init called, MORNIN'
wz |08:29:26: [saveConfig] Writing prefs to registry
wz |08:29:26: [registry_save] Saving the registry to [directory: /home/michael/.warzone2100-2.2/] config
wz |08:29:26: [saveFile] We are to write (config) of size 737
wz |08:29:26: [saveFile] Successfully wrote to /home/michael/.warzone2100-2.2//config with 737 bytes
wz |08:29:26: [registerSearchPath] registerSearchPath: Registering /home/michael/.warzone2100-2.2/ at priority 2
wz |08:29:26: [rebuildSearchPath] Cleaning up
wz |08:29:26: [rebuildSearchPath] *** Switching to multiplay mods ***
wz |08:29:26: [registerSearchPath] registerSearchPath: Registering /usr/local/data/ at priority 3
wz |08:29:26: [rebuildSearchPath] Cleaning up
wz |08:29:26: [rebuildSearchPath] *** Switching to multiplay mods ***
wz |08:29:26: [registerSearchPath] registerSearchPath: Registering /usr/local/share/warzone2100/ at priority 4
wz |08:29:26: [rebuildSearchPath] Cleaning up
wz |08:29:26: [rebuildSearchPath] *** Switching to multiplay mods ***
wz |08:29:26: [printSearchPath] Search paths:
wz |08:29:26: [printSearchPath] [/home/michael/.warzone2100-2.2/]
wz |08:29:26: [printSearchPath] [/usr/local/share/warzone2100/mp.wz]
wz |08:29:26: [printSearchPath] [/usr/local/share/warzone2100/]
wz |08:29:26: [printSearchPath] [/usr/local/share/warzone2100/base.wz]
wz |08:29:26: [scanDataDirs] gamedesc.lev found at /usr/local/share/warzone2100/base.wz
3d |08:29:27: [screenInitialise] OpenGL Vendor : Tungsten Graphics, Inc
3d |08:29:27: [screenInitialise] OpenGL Renderer : Mesa DRI Intel(R) 945GME GEM 20090114 x86/MMX/SSE2
3d |08:29:27: [screenInitialise] OpenGL Version : 1.4 Mesa 7.6-devel
3d |08:29:27: [screenInitialise] OpenGL Extensions : GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_multisample GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpos
3d |08:29:27: [screenInitialise] Supported OpenGL extensions:
3d |08:29:27: [screenInitialise] * OpenGL 1.2 is supported!
3d |08:29:27: [screenInitialise] * OpenGL 1.3 is supported!
3d |08:29:27: [screenInitialise] * OpenGL 1.4 is supported!
3d |08:29:27: [screenInitialise] * OpenGL 1.5 is NOT supported!
3d |08:29:27: [screenInitialise] * OpenGL 2.0 is NOT supported!
3d |08:29:27: [screenInitialise] * OpenGL 2.1 is NOT supported!
3d |08:29:27: [screenInitialise] * OpenGL 3.0 is NOT supported!
3d |08:29:27: [screenInitialise] * Texture compression is supported.
3d |08:29:27: [screenInitialise] * Two side stencil is NOT supported.
3d |08:29:27: [screenInitialise] * ATI separate stencil is NOT supported.
3d |08:29:27: [screenInitialise] * Stencil wrap is supported.
3d |08:29:27: [screenInitialise] * Anisotropic filtering is supported.
3d |08:29:27: [screenInitialise] * Rectangular texture is supported.
3d |08:29:27: [screenInitialise] * FrameBuffer Object (FBO) is supported.
3d |08:29:27: [screenInitialise] * Shader Objects is supported.
3d |08:29:27: [screenInitialise] * Vertex Buffer Object (VBO) is supported.
3d |08:29:27: [screenInitialise] * OpenGL GLSL Version : (null)
wz |08:29:27: [loadLevFile] Loading lev file: gamedesc.lev
wz |08:29:27: [openLoadFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] gamedesc.lev
wz |08:29:27: [loadLevFile] Loading lev file: addon.lev
wz |08:29:27: [openLoadFile] Reading...[directory: /usr/local/share/warzone2100/mp.wz] addon.lev
fog |08:29:28: [war_SetFog] Visual fog turned ON
fog |08:29:28: [setRevealStatus] avSetRevealStatus: Setting reveal to OFF
texture |08:29:28: [pie_TexInit] pie_TexInit successful - initialized 128 texture pages
texture |08:29:28: [pie_Initialise] Texture compression: Yes
3d |08:29:28: [iV_RenderAssign] iV_RenderAssign: flags 1; xcentre 320; ycentre 240; buffer (nil)
sound |08:29:30: [PrintOpenALVersion] OpenAL Vendor: OpenAL Community
sound |08:29:30: [PrintOpenALVersion] OpenAL Version: 1.1
sound |08:29:30: [PrintOpenALVersion] OpenAL Renderer: Software
sound |08:29:30: [PrintOpenALVersion] OpenAL Extensions: ALC_EXT_capture AL_EXT_capture AL_EXT_vorbis AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel
wz |08:29:30: [PlayList_Read] Reading...[directory: /usr/local/share/warzone2100/] music/music.wpl
sound |08:29:30: [PlayList_Read] Added song track1.ogg to playlist
sound |08:29:30: [PlayList_Read] Added song track2.ogg to playlist
sound |08:29:30: [cdAudio_Open] called(music)
never |08:29:30: [iV_initializeGLC] Succesfully initialized. _glcContext = 1
never |08:29:30: [iV_initializeGLC] Successfully selected font family DejaVu Sans as regular font
never |08:29:30: [iV_initializeGLC] Successfully selected the "Book" font face of font family DejaVu Sans
never |08:29:30: [iV_initializeGLC] Successfully selected font family DejaVu Sans for the bold font
never |08:29:30: [iV_initializeGLC] Successfully selected the "Bold" font face of font family DejaVu Sans
never |08:29:30: [iV_initializeGLC] Finished initializing GLC
main |08:29:30: [frontendInitialise] Initialising frontend : wrf/frontend.wrf
wz |08:29:30: [radarInitVars] Resetting radar zoom to 1.000000
wz |08:29:30: [radarSize] radar=(616,456) tex=(0,0) size=(0,0)
never |08:29:30: [driveInitVars] driveInitVars: Driving
main |08:29:30: [frontendInitialise] frontEndInitialise: loading resource file .....
wz |08:29:30: [resLoad] resLoad: loading [directory: /usr/local/share/warzone2100/mp.wz] wrf/frontend.wrf
wz |08:29:30: [openLoadFile] Reading...[directory: /usr/local/share/warzone2100/mp.wz] wrf/frontend.wrf
never |08:29:30: [res_parse] directory: images
never |08:29:30: [res_parse] Current resource directory: images/
never |08:29:30: [res_parse] file: IMGPAGE frontend0.png
never |08:29:30: [loadingScreenCallback] loadingScreenCallback: pause 3908
never |08:29:30: [res_parse] file: IMGPAGE frontend1.png
never |08:29:30: [res_parse] file: IMGPAGE frontend2.png
never |08:29:30: [res_parse] file: IMGPAGE frontend3.png
never |08:29:31: [res_parse] file: IMGPAGE frontend4.png
never |08:29:31: [res_parse] file: IMGPAGE intfac0.png
never |08:29:31: [res_parse] file: IMGPAGE intfac1.png
never |08:29:31: [res_parse] file: IMGPAGE intfac2.png
never |08:29:31: [res_parse] file: IMGPAGE intfac3.png
never |08:29:31: [res_parse] file: IMGPAGE intfac4.png
never |08:29:31: [res_parse] file: IMGPAGE intfac5.png
never |08:29:31: [res_parse] file: IMG intfac.img
wz |08:29:31: [openLoadFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] images/intfac.img
texture |08:29:31: [LoadTextureFile] Load texture from resource cache: intfac0.png (256, 256)
.
..lots of the same
.
texture |08:29:31: [pie_AddTexPage] pie_AddTexPage: intfac5.png page=6
never |08:29:31: [res_parse] file: IMG frontend.img
wz |08:29:31: [openLoadFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] images/frontend.img
texture |08:29:31: [LoadTextureFile] Load texture from resource cache: frontend0.png (512, 512)
.
..lots of the same
.
never |08:29:33: [res_parse] file: WAV beep1.ogg
wz |08:29:33: [sound_LoadTrackFromFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] audio/sfx/interfce/beep1.ogg
never |08:29:33: [res_parse] file: WAV beep2.ogg
wz |08:29:33: [sound_LoadTrackFromFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] audio/sfx/interfce/beep2.ogg
never |08:29:33: [res_parse] file: WAV beep4.ogg
wz |08:29:33: [sound_LoadTrackFromFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] audio/sfx/interfce/beep4.ogg
never |08:29:33: [res_parse] file: WAV beep5.ogg
wz |08:29:33: [sound_LoadTrackFromFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] audio/sfx/interfce/beep5.ogg
never |08:29:33: [res_parse] file: WAV beep6.ogg
wz |08:29:33: [sound_LoadTrackFromFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] audio/sfx/interfce/beep6.ogg
never |08:29:33: [res_parse] file: WAV beep7.ogg
wz |08:29:33: [sound_LoadTrackFromFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] audio/sfx/interfce/beep7.ogg
never |08:29:33: [res_parse] file: WAV beep8.ogg
wz |08:29:33: [sound_LoadTrackFromFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] audio/sfx/interfce/beep8.ogg
never |08:29:33: [res_parse] file: WAV beep9.ogg
wz |08:29:33: [sound_LoadTrackFromFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] audio/sfx/interfce/beep9.ogg
never |08:29:33: [res_parse] file: WAV gmeshtdn.ogg
wz |08:29:33: [sound_LoadTrackFromFile] Reading...[directory: /usr/local/share/warzone2100/base.wz] audio/sfx/interfce/gmeshtdn.ogg
never |08:29:33: [res_parse] directory: audio
never |08:29:33: [res_parse] Current resource directory: audio/
never |08:29:33: [res_parse] file: AUDIOCFG frontaud.cfg
wz |08:29:33: [dataAudioCfgLoad] Reading...[directory: /usr/local/share/warzone2100/base.wz] audio/frontaud.cfg
never |08:29:33: [res_parse] directory: messages/strings
never |08:29:33: [res_parse] Current resource directory: messages/strings/
never |08:29:33: [res_parse] file: STR_RES names.txt
wz |08:29:33: [strresLoad] Reading...[directory /usr/local/share/warzone2100/mp.wz] messages/strings/names.txt
sound |08:29:33: [cdAudio_PlayTrack] called(0)
sound |08:29:33: [cdAudio_OpenTrack] called(music/menu.ogg)
sound |08:29:33: [cdAudio_Stop] called, cdStream=(nil)
wz |08:29:33: [cdAudio_OpenTrack] Reading...[directory: /usr/local/share/warzone2100/] music/menu.ogg
sound |08:29:33: [cdAudio_OpenTrack] successful(music/menu.ogg)
main |08:29:33: [main] Entering main loop
never |08:29:43: [handleActiveEvent] WM_SETFOCUS
sound |08:29:43: [cdAudio_Resume] called
never |08:29:50: [handleActiveEvent] WM_SETFOCUS
sound |08:29:50: [cdAudio_Resume] called
never |08:30:06: [handleActiveEvent] WM_SETFOCUS
sound |08:30:06: [cdAudio_Resume] called
never |08:30:37: [handleActiveEvent] WM_SETFOCUS
sound |08:30:37: [cdAudio_Resume] called
never |08:31:32: [handleActiveEvent] WM_SETFOCUS
sound |08:31:32: [cdAudio_Resume] called
main |08:31:35: [main] Shutting down Warzone 2100
never |08:31:35: [resReleaseAllData] resReleaseAllData: STR_RES resource: names.txt(1a66bb4) not used
.
...lots of the same
.
never |08:31:35: [resReleaseAllData] resReleaseAllData: TEXPAGE resource: page-6(545b806) not used
main |08:31:35: [multiShutdown] shutting down networking
net |08:31:35: [NETshutdown] NETshutdown
main |08:31:36: [multiShutdown] free game data (structure limits)
main |08:31:36: [systemShutdown] shutting down audio subsystems
main |08:31:36: [systemShutdown] shutting down CD audio
sound |08:31:36: [cdAudio_Close] called
sound |08:31:36: [cdAudio_Stop] called, cdStream=0xaadd5b8
sound |08:31:36: [sound_ShutdownLibrary] starting shutdown
sound |08:31:36: [sound_ShutdownLibrary] make default context NULL
sound |08:31:36: [sound_ShutdownLibrary] destroy previous context
sound |08:31:36: [sound_ShutdownLibrary] close device
main |08:31:38: [systemShutdown] shutting down graphics subsystem
texture |08:31:38: [pie_TexShutDown] pie_TexShutDown successful - did free 33 texture pages
3d |08:31:38: [iV_ShutDown] iVi[ShutDown] = successful

