So, how mobile radars work with static arti?
do they actually work together? or its just static radars with static arti and mobile radars with mobile arty?
Another question, how come the radar detector only has that crappy wooden tower? when is the Hardened Radar Detector tower going to come out?, and does the radar detector also detects radar towers, and commanders?
tx
Question on radars
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Zarel
- Elite

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- Location: Minnesota, USA
Re: Question on radars
As of now, mobile radar only works for mobile arty. I'm going to replace the radar detector tower with a hardened tower. Radar detector detects both sensor-type towers and sensor-type turrets, afaik.
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lav_coyote25
- Professional

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- Joined: 08 Aug 2006, 23:18
Re: Question on radars
not sure if this is known or not. build your sensor tower(s), cb tower(s) and the radar tower(s) - now build a wide spectrum mobile sensor. build several ripple rockets or archangel missile launchers... both mobile and static. build a box wall around the mobile wide spectrum sensor unit and then send 1 single VTOL ( any kind) on patrol - no shooting. VTOL will discover any and all structures / resources / units. as soon as you see this - choose your wide spectrum mobile sensor unit ( i use number ctrl #6 for the mobile missile launchers and attach to #5 the mobile sensor unit ) and place the target reticule over the structures your wanting to target... you can que all targets that you see...sit back and watch the fun. on 250 by 250 maps you can only target about 1/2 to 3/4 of the map from your base where the mobile sensor is. i havent tried this with just the static missile/rocket launchers... the reason to wall in the mobile sensor is to keep it from leaving the base and becoming fodder. xD
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winsrp
- Trained

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Re: Question on radars
@lav HOLY CRAPPY BUGGY CHEATTY TRICK,
So you target something that the vtol is looking, and even when the radar is not directly in contact with the objective, since its in the range of the arti they shoot!!, interesting, its like having a radar on top of a plane.. cool. (radar on plane, could be a nice idea by the way.)
I believe you can do this a little earlier in the game using a normal radar, right?
So you target something that the vtol is looking, and even when the radar is not directly in contact with the objective, since its in the range of the arti they shoot!!, interesting, its like having a radar on top of a plane.. cool. (radar on plane, could be a nice idea by the way.)
I believe you can do this a little earlier in the game using a normal radar, right?
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lav_coyote25
- Professional

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Re: Question on radars
dunno - try it and let us know.
xD
xD
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NaxShaleChan
- Trained

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Re: Question on radars
Yeah! Radar on a plane, an AWACS bird. Why don't we have those in Warzone? IRL, AWACS birds are essential in coordinating anti-air and general attacks. Plus, it'd be nice to have an AWACS/Sensor/Commander type bird to make assembling flights of multi-purpose fighters. It's a real pain to go and find every unit from a group again after it goes off to repair. The Commander unit could orbit around the target while illuminating it, instead of making passes.
-"Gravity is not responsible for people falling in love." -Albert Einstein
Soldier: General, we're surrounded!
General: Good, then we can attack in all directions!
Soldier: General, we're surrounded!
General: Good, then we can attack in all directions!
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No_256
- New user
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Re: Question on radars
BAH!! Or mobile arty could simply HOLD POSITION when told to, even when asigned to a sensor. 
That way you can have more than one group opperating from different directions of the map.
That way you can have more than one group opperating from different directions of the map.
"If you base all your stats on real life cause/effect, game balance is irrelevant." - Papa Lazarou
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Per
- Warzone 2100 Team Member

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- Joined: 03 Aug 2006, 19:39
Re: Question on radars
As o 2.2.3 mobile radar also works for structure/fixed artillery.Zarel wrote:As of now, mobile radar only works for mobile arty. I'm going to replace the radar detector tower with a hardened tower. Radar detector detects both sensor-type towers and sensor-type turrets, afaik.
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winsrp
- Trained

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Re: Question on radars
So normally the problem with mobile arty is that when you have lets say, 6 units assigned to a mobile sensor, when you move the sensor all the units move with them, so arty moves too, so you end up having groups assigned and unassigned to sensors in order to prevent them from moving outside your sweet spot.
Another interesting thing is that when you have long range mobile arty and you you select them to hit long range, then, they would not move (they sometimes go chasing something cus the games gets crazy) unless the get out of range and then they just move to the point where they can shoot again.
So, I see 2 solutions to this problem here
#1 include a new shooting option on the automatic / long range / short range section that says do not move
#2 add an option to link unit to a sensor, without making them move when the sensor moves...
Personally i like first better but i don't know which one is easier.
cheers
Another interesting thing is that when you have long range mobile arty and you you select them to hit long range, then, they would not move (they sometimes go chasing something cus the games gets crazy) unless the get out of range and then they just move to the point where they can shoot again.
So, I see 2 solutions to this problem here
#1 include a new shooting option on the automatic / long range / short range section that says do not move
#2 add an option to link unit to a sensor, without making them move when the sensor moves...
Personally i like first better but i don't know which one is easier.
cheers
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Delphinio
- Art contributor
- Posts: 446
- Joined: 21 Jan 2007, 06:04
Re: Question on radars
"wide spectrum mobile sensor" is removed in ntw mod but your "AWACS birds" (cb, vtol strike and normal sensor) are there.NaxShaleChan wrote:Yeah! Radar on a plane, an AWACS bird. Why don't we have those in Warzone? IRL, AWACS birds are essential in coordinating anti-air and general attacks. Plus, it'd be nice to have an AWACS/Sensor/Commander type bird to make assembling flights of multi-purpose fighters. It's a real pain to go and find every unit from a group again after it goes off to repair. The Commander unit could orbit around the target while illuminating it, instead of making passes.