I am currently attempting to design a series of turrets that would permit various or multiple weapon configurations. The following is the result so far.

Problems:
1.) The image is made of two shapes so as to keep the polycount to a relatively reasonable level but I am not certain what current poly count limits are for the game.
2.) The render results in triangular surfaces but the actual blender file is deliberately in squares - any reason why render ups this?
3.) Even though I have two objects - attempting to texture one or the other results in both being textured (I was hoping to have the ridges (or parts of the ridges) in team colours. What do you think I am doing wrong? Would using objects on different layers help?
4.) I have found myself wanting to subdivide the core object where the ridges are, but doing so produces triangular faces. Ihave also deleted vertices at other times and produces gaping holes in the model. Any tips on how to prevent or fix these matters?
5.) Do you think I should include another small object to 'slide' in the ridge - it might save work but weapon misallignment with turret is something I'd naturally want to avoid.
Thanks for any help.











