Excellent idea!!! When do you think this challenge idea will be implemented?
Perhaps include ONE challenge at least for the next version release and see how it goes?
New feature: Challenges
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Per
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Re: New feature: Challenges
Thanks. It is already implemented. It will be in the next major release.PC89 wrote:Excellent idea!!! When do you think this challenge idea will be implemented?
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Zarel
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Re: New feature: Challenges
Do you think you can backport it to 2.3?Per wrote:Thanks. It is already implemented. It will be in the next major release.
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guciomir
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Re: New feature: Challenges
would it be possible to add more predefined structures and units to enemy? (so AI would have another advantage, like some guarding towers near oil derrics, like some additional tanks etc)
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Per
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Re: New feature: Challenges
You can do this if you create a custom version of the map. Once we get better scripting support, we might think about scripting challenges.guciomir wrote:would it be possible to add more predefined structures and units to enemy? (so AI would have another advantage, like some guarding towers near oil derrics, like some additional tanks etc)
Backporting to the 2.2 branch would take a lot of work. It partially builds upon some other trunk-only changes (iniparser and the dpid-b-gone for the most part).Zarel wrote:Do you think you can backport it to 2.3?
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-Kosh-
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Re: New feature: Challenges
I take it that means no?Per wrote: Backporting to the 2.2 branch would take a lot of work. It partially builds upon some other trunk-only changes (iniparser and the dpid-b-gone for the most part).
Is there a ETA for 2.3?
This is a waste of space. Something important should be here.
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Zarel
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Re: New feature: Challenges
Can we backport those, too, then?Per wrote:Backporting to the 2.2 branch would take a lot of work. It partially builds upon some other trunk-only changes (iniparser and the dpid-b-gone for the most part).
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-Kosh-
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Re: New feature: Challenges
I looked at Changeset 7678 and good luck!Zarel wrote:Can we backport those, too, then?
This is a waste of space. Something important should be here.