I have two monitors on my computer. When playing WZ2100 full-screen, it takes up the entirety of the primary, like it should, but the mouse does not stay bound within the game's box. If I move it over towards the secondary monitor, it leaves the game window and continues onto the next screen.
This is especially a problem because, when it leaves the game window, it loses track of the mouse position, so map scrolling doesn't function properly. I have to keep remembering to stop the mouse myself before it leaves the game window, and that gets rather annoying.
Disabling the secondary monitor should counter this, but I don't really want to have to reconfigure my monitors every time I want to play. Besides, I like to leave a couple of other windows open on my secondary monitor.
Is there a work-around for this, a setting I need to tweak somewhere? Or is this a bug that needs to be dealt with at a code level?
Mouse not staying in frame
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psychopompos
- Trained

- Posts: 470
- Joined: 08 Nov 2007, 09:18
- Location: UK
Re: Mouse not staying in frame
had the same issue, couldnt find a trappointer type command in config, just left it.
unless you want to set your moniters to span & see if that would work.
2560x1024 sounds like a fun resolution i guess :rolleyes:
unless you want to set your moniters to span & see if that would work.
2560x1024 sounds like a fun resolution i guess :rolleyes:
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stiv
- Warzone 2100 Team Member

- Posts: 876
- Joined: 18 Jul 2008, 04:41
- Location: 45N 86W
Re: Mouse not staying in frame
There is a Trap Cursor option in the Mouse Options menu and a trapCursor setting in the config file.
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cykotek
- New user
- Posts: 5
- Joined: 16 Aug 2009, 03:11
Re: Mouse not staying in frame
Ah, that works. Thanks!