What wrong with PIE Editor

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Firechkn34
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What wrong with PIE Editor

Post by Firechkn34 »

in the 3D view mode i get my model that looks like this:
Hard_point.JPG
not talking about the texture, i will fix that. what can i do about the fact that some of the polygons are gone. they reappear when i turn the model but other ones then go away. is their anything i can do about this or is this just how PIE slicer works?
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NEXUS
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Re: What wrong with PIE Editor

Post by NEXUS »

I think that you have some polygons facing the wrong way. (look for the line sticking out for face direction)
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Avestron
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Re: What wrong with PIE Editor

Post by Avestron »

If you have a face facing the wrong way - is there a non painstaking way of fixing particular faces?
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Mysteryem
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Re: What wrong with PIE Editor

Post by Mysteryem »

I think it's ctrl+F, it's definately a key combination using the F key.
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whippersnapper
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Re: What wrong with PIE Editor

Post by whippersnapper »

.

From Stratadrake's .rtf Read Me file that accompanies the PieSlicer download:
Polygons > Cull Face * F9 = Hides all polygons on the "other side" of your model, un-cluttering the display and giving you a better impression of your model’s shape. This function is also useful for debugging normal vectors and making polygons face in their proper directions.
Flip Normal * Ctrl+F = Flips a polygon’s normal vector, making it face the other direction.
In short - you're Topic Heading should be: "What am I not doing properly in using PieSlicer ?" instead of "What wrong with PIE Editor ?"

Understand that PieSlicer has been used successfully for the better part of a decade now to create most of the major completed and released WZ GFX Mods - including, but not limited to, "LOD" and "v.1.12 Mod" and by extension, the mod that is included in current binary distro... .

Regards, whip :ninja:
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Firechkn34
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Re: What wrong with PIE Editor

Post by Firechkn34 »

crtl+F did the trick thanks
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