BecomePrey cheating modes

Other talk that doesn't fit elsewhere.
This is for General Discussion, not General chat.
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niker
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Joined: 11 Aug 2009, 15:10
Location: Czech republic

Re: BecomePrey cheating modes

Post by niker »

Forgot to say that even BOT rules with 0 BOTs is preferable while playing against BecomePrey because the rules force all AIs to permanently ally against you and not randomly break/create aliances which can severely distrupt performance of multiple enemy AIs.

In the KMS BOT rules generator you can easily generate the rules with customizable number of bots, starting power for each T-level and default structure limits. It's meant to be used on original 1.10 / 1.11 version of Warzone but you can always just generate the files to some dummy directory and then modify them as needed.

Also when you are playing with a BOT(s) you can use ASK4HELP(tm) feature, if you offer alliance to an enemy, your BOTs will percieve this as a distress signal and will temporarily try to protect your base.

Also if you have a BOT, he can ressurect you once you lose by giving you some spare trucks and oil derricks (however the ressurection script must tick before the end-game event is triggered so it sometimes fails). Multiple enemy BPs do this as well, that is why it's much more difficult to kill two of them, they can just keep ressurecting each other and shifting bases positions.
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Zarel
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Joined: 03 Jan 2008, 23:35
Location: Minnesota, USA

Re: BecomePrey cheating modes

Post by Zarel »

devastator wrote:Well,you should join me at saying DAMN ALL CHEATERS,if you are not cheaters.I didn't call you cheater xD
Ok,ok,i just hate cheaters and playing with AI,sorry for flood :3
Devastator, stop being silly. Niker's talking about AI strengthening. It's not the kind of cheating you're thinking of at all.

Niker, Devastator is not a native speaker of English. He probably doesn't understand the thread. Just ignore him. :/
niker wrote:Forgot to say that even BOT rules with 0 BOTs is preferable while playing against BecomePrey because the rules force all AIs to permanently ally against you and not randomly break/create aliances which can severely distrupt performance of multiple enemy AIs.
By the way, Warzone currently has a Locked Teams mode, so if you want to make a version of BecomePrey specifically for our version, you don't need a permanent ally mode, since the game already handles it.
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niker
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Posts: 13
Joined: 11 Aug 2009, 15:10
Location: Czech republic

Re: BecomePrey cheating modes

Post by niker »

Yeah I know and there are probably new scripting calls to detect teams but I want to keep BP backwards compatible with old 1.10/11. I may create a new version specifically for the new builds in the future but not at this point.

BTW: I'm not a native English speaker either, perhaps you should assume I misunderstood what you just said ;)
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