hi !
i meet some dificulties with the game. The first time i installed and i played a "skirmich game" everything was ok. If i quit the game and i began another one, when it loads the game goes off alone without a problem message or anything.
Another problem with maps. The wdg. format doesn't work (i don't even see the maps in the menu). Only wdz works.
Once the game installed, I don't have the menu "mods".
Question 1: I am not sure as to why the game won't play another skirmish match,are you trying to load a savegame? if so this may be the problem, as sometimes they do not save properly.
Question 2: The game no longer uses .wdg files, it uses .wz formated maps, look around in the showcase fourms for maps that will work.
Question 3: The Mod folder is not in with the directory you are looking at, it is in the main folder where the game was installed (where the .exe is)
arm007 wrote:hi !
i meet some dificulties with the game. The first time i installed and i played a "skirmich game" everything was ok. If i quit the game and i began another one, when it loads the game goes off alone without a problem message or anything.
That's a crash. Please upload the crashdump file:
C:/Program Files/Warzone 2100/warzone2100.RPT
arm007 wrote:Another problem with maps. The wdg. format doesn't work (i don't even see the maps in the menu). Only wdz works.
Only .wz maps work. .wdg maps are outdated.
arm007 wrote:Once the game installed, I don't have the menu "mods".
You can create the folder yourself.
Or you can find it at:
C:/Program Files/Warzone 2100/mods/
-------------------
Error occured on Sunday, August 2, 2009 at 10:22:08.
Program: C:\Program Files\Warzone 2100\warzone2100.exe(warzone2100)
Command line: "C:\Program Files\Warzone 2100\warzone2100.exe"
Version: Version 2.2.1
Distributor: wz2100.net
Compiled on: Jun 21 2009 11:34:24
Compiled by: GCC 4.2.1-sjlj (mingw32-2)
Executed on: Sun Aug 02 09:42:53 2009
Pointers: 32bit
Compiled against PhysicsFS version: 1.0.1
Running with PhysicsFS version: 1.0.1
Misc Data:
[09:43:01]OpenGL Vendor : NVIDIA Corporation
[09:43:01]OpenGL Renderer : GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
[09:43:01]OpenGL Version : 2.1.2
[09:43:02]OpenAL Vendor: Creative Labs Inc.
[09:43:02]OpenAL Version: 1.1
[09:43:02]OpenAL Renderer: Software
[09:43:02]Using language: Langage du système
[09:45:03]Current Level/map is Sk-NTW1_NTWMod-T3
C:\Program Files\Warzone 2100\warzone2100.exe caused an Access Violation at location 0044238c in module C:\Program Files\Warzone 2100\warzone2100.exe Reading from location 0000000c.
Log message: error |10:10:51: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
Log message: error |10:10:51: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967209
Log message: error |10:10:52: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
Log message: error |10:10:52: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967209
Log message: error |10:10:52: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
Log message: error |10:10:52: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967209
Log message: error |10:11:00: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
Log message: error |10:11:00: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967209
Log message: error |10:11:03: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
Log message: error |10:11:03: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967209
Log message: error |10:11:04: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
Log message: error |10:11:04: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967209
Log message: error |10:13:41: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
Log message: error |10:13:41: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967209
Log message: error |10:13:43: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
Log message: error |10:13:43: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967209
Log message: error |10:13:47: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967235
Log message: error |10:13:47: [iV_GetCharWidth] Couldn't retrieve a bounding box for the character code 4294967209
Log message: error |10:22:08: [mapTile] x coordinate 19 bigger than map width 0
Log message: error |10:22:08: [mapTile] Assert in Warzone: map.h:271 (x < mapWidth), last script event: 'N/A'
Registers:
eax=00000063 ebx=00000000 ecx=773e5a50 edx=776f9a94 esi=00000000 edi=00000013
eip=0044238c esp=08dcfdb0 ebp=08dcfdd8 iopl=0 nv up ei ng nz ac po cy
cs=001b ss=0023 ds=0023 es=0023 fs=003b gs=0000 efl=00010297
Call stack:
0044238C C:\Program Files\Warzone 2100\warzone2100.exe:0044238C TileIsOccupied /home/admins/wz2.2/2.2.1/src/map.h:105
0040C6A3 C:\Program Files\Warzone 2100\warzone2100.exe:0040C6A3 fpathAStarRoute /home/admins/wz2.2/2.2.1/src/astar.c:455
004426C4 C:\Program Files\Warzone 2100\warzone2100.exe:004426C4 fpathExecute /home/admins/wz2.2/2.2.1/src/fpath.c:588
00580DFC C:\Program Files\Warzone 2100\warzone2100.exe:00580DFC SDL_GetThreadID
0058A449 C:\Program Files\Warzone 2100\warzone2100.exe:0058A449 SDL_ThreadID
77382CCE C:\Windows\system32\msvcrt.dll:77382CCE wcstombs_s
77382DEB C:\Windows\system32\msvcrt.dll:77382DEB _beginthreadex
77094911 C:\Windows\system32\kernel32.dll:77094911 BaseThreadInitThunk
776DE4B6 C:\Windows\system32\ntdll.dll:776DE4B6 RtlInitializeExceptionChain
776DE489 C:\Windows\system32\ntdll.dll:776DE489 RtlInitializeExceptionChain