topic pretty much says it all but i think that the right mouse button should be used to move in the opposite direction than left
I.e. the game resolution there are several options left mouse button goes one way but right dosent do anything. this had been kinda bothering me and i think it would be a fairly simple and useful addition.
right mouse button on menu
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coolkid
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right mouse button on menu
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Buginator
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Re: right mouse button on menu
Nothing is fairly simple when working with WZ GUI code... but I was going to fix that one of these days/months/years.coolkid wrote:topic pretty much says it all but i think that the right mouse button should be used to move in the opposite direction than left
I.e. the game resolution there are several options left mouse button goes one way but right dosent do anything. this had been kinda bothering me and i think it would be a fairly simple and useful addition.
and it ends here.
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i-NoD
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Re: right mouse button on menu
Use this...Buginator wrote:but I was going to fix that one of these days/months/years.
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cybersphinx
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Re: right mouse button on menu
Can you generalize the patch so it works in all menus? After a short look at the patch and not much else of the surrounding code, I'd say something likei-NoD wrote:Use this...
* remove addTextRMButton again, and just put that stuff in addTextButton,
* add an increment variable that is set to 1 for the LMB and to -1 for the RMB,
* and then just add that to those items with more than two choices (the others just change regardless of mouse button)
should do the trick, and be somewhat easy to do.