Adding new Units in map editor?

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maynard
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Re: Adding new Units in map editor?

Post by maynard »

Are you saying I need to change the file in mp.wz and then include it in my mod.wz in order for it to work?
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whippersnapper
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Re: Adding new Units in map editor?

Post by whippersnapper »

maynard wrote:Are you saying I need to change the file in mp.wz and then include it in my mod.wz in order for it to work?
Well..

"yourMod.wz" should always consist of copies of files you needed to change from the original mp.wz (or base.wz).... so that you NEVER
are making changes to your install of the original mp.wz (or base.wz) If you set up your command line properly when you run "yourMod.wz" then your changed files will over-ride the originals in mp.wz (or base.wz) upon running the game binary.

There are 2 basic ways of making a mod and how those 2 approaches differ comes down to this -

a.) you need to make changes as well to (copies of) the appropriate .wrfs and include them in your mod because you've added something entirely new resource-wise (like a new "texture page" for a new Model, for example)..... OR,

b.) you have just "swapped" around default-extant resources (changed combos, tweaked stats, but added nothing entirely new - are using the Internal names in a different combo but with stock game resources) in which case you have not done anything that would necessitate changing copied .wrf files and including them in "yourMod.wz"..

Hope that is clearer, understandable and not the equivalent of gibberish. If I'm not then let me know where it is lacking in clarity on my end and I will try to do better job of it.

Regards, whip :cool:
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maynard
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Re: Adding new Units in map editor?

Post by maynard »

It really helps a lot when you add the wrf file that tell warzone to use your set of templates and names text files.
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whippersnapper
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Re: Adding new Units in map editor?

Post by whippersnapper »

maynard wrote:It really helps a lot when you add the wrf file that tell warzone to use your set of templates and names text files.
Yes - if you choose to make flying trucks (for example) via method # 1 in my last post. But you can also make flying trucks via method # 2 in which case you do NOT need to do anything with .wrfs.

Regards, whip :ninja:
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maynard
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Re: Adding new Units in map editor?

Post by maynard »

Sorry I never seen the second page of this post untill now. I accidently came upon the wrf file when trying to remember how I used to do a mod old school. Btw I never had to edit the wrf. Just used stats and frontend the way they are out of base or mp. One or the other. I now have a mod with trucks of several varieties and the new base and power gen structures. The mod is not for release at this time for obvious reasons
1 structures aren't made by me!
2 it is for my learning purposes!
3 nowhere near done!

now I want to figure out how to add units with differnt weapons
then on to the research eventually I would like to research vtol systems on the design menu.
research flying trucks so they would able to build without landing
Also a vtol scout for away missions
and etc>>>>
maynard
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Re: Adding new Units in map editor?

Post by maynard »

Yes - if you choose to make flying trucks (for example) via method # 1 in my last post. But you can also make flying trucks via method # 2 in which case you do NOT need to do anything with .wrfs..
When I have done my mod and added my templates it has not showed up untill I added the wrf files that force it to use my templates?