Something still seems strange. SoS's first post was "Before you badmouth my JUNK rules, read them", but I don't see anyone critcizing his rules (and I don't see him posting his rules, either), so it still feels like something has been either deleted or edited.tehloserer wrote:Nah, it should be there. I never took it down. Don't feel I said anything wrong in it.
Much of Warzone is imbalanced. I've fixed a lot of the major issues that used to be in 2.1, but it still has its flaws. For instance, there's really not much that can stop an HMG rush.tehloserer wrote:Isn't the best way to test for imbalance to use it and find out? If it is imba, taking away from players isn't a good answer, unless dev team has said they won't fix. If dev team is working on it, let's get them as much info on why/how it's imba by stress testing it.
I dislike TeamWar-like maps, but Mountain isn't really that bad of a map...tehloserer wrote:Sounds like you are a turtle player that doesn't want people to be able to crack your shell... This isn't even the biggest "junk" though. Build time? "No cross the middle for 20 minute plz. I noob and need time to setup mah D! Also don't want to learn oil placement on real maps, so we play on TeamWarz, ok?" ROFLMAO!!! Oh, oh, or SK-Mountain... another turtle friendly choice there.
Well, every map is balanced... You just can't expect to win Rush without truck rushing, that's all.tehloserer wrote:I know what you're gonna say too, "you can play no build time on Rush or Rush 2." Isn't that map imbalanced? Truck rushing ftw? It is impossible to have a tank out in time to fight truck rushes on Rush. The only way to fight it is to do it. That's an imbalance that lies with the map.

