Can't get 4320x900 working on 2.2.1

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VTOLfreak
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Can't get 4320x900 working on 2.2.1

Post by VTOLfreak »

I'm trying to run the game on a Triplehead setup using 4320x900.
The game will not launch properly, I get a taskbar button and nothing else.

There are no logfiles with errors since the game doesn't actually crash, it just sits there doing nothing until you use task manager to kill it. (stderr.txt is empty)

Operating system: Vista x64 SP2
Videocard: GF GTX 280 - driver version 182.50

This driver version is somewhat outdated but needed to support 4320x900, newer drivers are not compatible with Triplehead2Go.

I've followed the suggestions made here: viewtopic.php?f=4&t=394
However they do not seem to fix this problem. Other people seem to have no problem with non-standard resolutions.
I'm guessing noone ever went this big (or wide) before...

BTW: Does anyone from NEWST still hang out around here? I don't recognize any of the nicknames...
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lav_coyote25
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Re: Can't get 4320x900 working on 2.2.1

Post by lav_coyote25 »

i do and rman(whippersnapper) and a few others as well.

see if the following helps...

viewtopic.php?f=6&p=31616#p31616
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Zarel
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Re: Can't get 4320x900 working on 2.2.1

Post by Zarel »

VTOLfreak wrote:I'm trying to run the game on a Triplehead setup using 4320x900.
The game will not launch properly, I get a taskbar button and nothing else.

There are no logfiles with errors since the game doesn't actually crash, it just sits there doing nothing until you use task manager to kill it. (stderr.txt is empty)
This sounds like the fontconfig problem. Assuming you experience this problem every time you launch the game: If you just wait for half an hour or so, the game will eventually launch. ;) (And future launches will happen instantly, so it's not an issue)

Alternatively, if you go into Program Files/Warzone 2100/fonts/fonts.conf and remove the line that says "<dir>WINDOWSFONTDIR</dir>" it will launch a lot quicker.

If you only experience this problem when you try to use 4320x900 resolution (i.e. it works fine in other resolutions), then I have no idea what the bug is. Either way, Warzone isn't going to be very fun at that resolution; just run it windowed at 1440x900 or something.
VTOLfreak
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Re: Can't get 4320x900 working on 2.2.1

Post by VTOLfreak »

I only get this problem at 4320x900. If I launch the game at 1440x900 it works fine.
I tried deleting the line from fonts.conf anyway, didn't make any difference.
EvilGuru
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Re: Can't get 4320x900 working on 2.2.1

Post by EvilGuru »

VTOLfreak wrote:I only get this problem at 4320x900. If I launch the game at 1440x900 it works fine.
I tried deleting the line from fonts.conf anyway, didn't make any difference.
There could be a 4096x4096 limit somewhere in the drivers. Strange, as I thought that the limit for 8 series onwards was 8192.

I have run Warzone quite comfortably on many high resolutions: 2560x1600, 3200x1200, 3360x1050. Although it is nice and quite playable the perspective does become warped quite quickly. (So doubling the horizontal resolution does not result in a linear increase in visible map-width.)

Be interesting if someone could get a stack trace of the Warzone when it is hung.

Regards, Freddie.
Per
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Re: Can't get 4320x900 working on 2.2.1

Post by Per »

Somewhat a digression, since I don't have anything useful to add to the bug discussion: Do you really think that spanning the map view over multiple monitors is the best way that Warzone could utilize multiple monitors? I know Supreme Commander uses a second monitor for a minimap view, and that seems genuinely useful. I am sure with some creativity we could come up with other things to show on another monitor as well. The biggest advantage of such a setup as opposed to spanning is that the second+ monitor does not have to be the same size.
EvilGuru
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Re: Can't get 4320x900 working on 2.2.1

Post by EvilGuru »

Per wrote:Somewhat a digression, since I don't have anything useful to add to the bug discussion: Do you really think that spanning the map view over multiple monitors is the best way that Warzone could utilize multiple monitors? I know Supreme Commander uses a second monitor for a minimap view, and that seems genuinely useful. I am sure with some creativity we could come up with other things to show on another monitor as well. The biggest advantage of such a setup as opposed to spanning is that the second+ monitor does not have to be the same size.
There are probably some neat things we could do in that regard. Another advantage of that method is that because each monitor has its own window (fullscreen) and hence GL context it will allow those with multiple GPUs to play Warzone. (Sharing a GL context between GPUs is somewhat difficult — OS X and nvidia + Linux can do it.) This is, I believe, the method that Microsoft Flight simulator handles multiple monitors.

SDL 1.3 supports multiple windows and should make this kind of thing possible. However, for the moment I think it is best if we handle widescreen resolutions by increasing the visible map width rather than relying on perspective.

Regards, Freddie.