That little bucket of ideas.....
-
Watermelon
- Code contributor

- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: That little bucket of ideas.....
Another problem with leg propulsion is the 'feedback force' when firing weapon,human body is a brilliant 'design' to reduce the feedback force without disintegrate its skeleton,though a soldier has to go prone or at least go crouch to fire heavy infantry weaponry such as bazooka,so that he wont get seriously injured by his own weapon,while the ones installed on tanks might generate 10x or more 'feedback force' when firing compare to the infantry toy version,the force would probably disintegrate the mech body due to the lack of 'feedback force reduction' tracks provided(evenly distribute the force to the ground via treads).
Smaller human-size mech wont work out imo...just look at how any fps 'bot' gets abused by human players,even though they have many advantages like 'map/wall hack' and deadly accurate aiming...
Smaller human-size mech wont work out imo...just look at how any fps 'bot' gets abused by human players,even though they have many advantages like 'map/wall hack' and deadly accurate aiming...
tasks postponed until the trunk is relatively stable again.
-
MarkoSan
- Greenhorn
- Posts: 10
- Joined: 29 Jan 2007, 00:52
Re: That little bucket of ideas.....
And 4-leg propuslsion would represent an advanced research of 4 wheel drive, which could speed up whole line of wheel based vehicles ...ratarf wrote: I don't see why cyborgs on 4 feet should be impossible because there are no wolves or dogs in the game. I think a 4-leg propulsion should do the trick.
Another idea:
Defense buildings should be upgradeable. For example: Once cannon turret is researched, it can be built. Then once heavy machinegun hardpoint is invented, cannon turret can be ugpraded to heavy machingun hardpoint ...
And from dune game, where are mighty and devastating sonic weapons?
-
tuant20
- Trained

- Posts: 51
- Joined: 08 Jan 2007, 09:03
Re: That little bucket of ideas.....
oh, sorry i have to barge like this, i like this idea too.MarkoSan wrote: ...
Another idea:
Defense buildings should be upgradeable. For example: Once cannon turret is researched, it can be built. Then once heavy machinegun hardpoint is invented, cannon turret can be ugpraded to heavy machingun hardpoint ...
I think upgrade a hardpoint which was already built before is less cost than and faster than demolish and build a new one.
-
kage
- Regular

- Posts: 751
- Joined: 05 Dec 2006, 21:45
Re: That little bucket of ideas.....
don't see the connection between wheels and legs...MarkoSan wrote: And 4-leg propuslsion would represent an advanced research of 4 wheel drive, which could speed up whole line of wheel based vehicles ...
it's possible, but it'll be eons before it'd really be usable against armored vehicles -- it'd mainly find use much much earlier as an anti-infantry weapon (by making them go insane).MarkoSan wrote: And from dune game, where are mighty and devastating sonic weapons?![]()
-
DevUrandom
- Regular

- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: That little bucket of ideas.....
Interesting... To simulate such an effect... How would you do it?
Btw: If someone wants to do do 4leg props or sonic weapons or whatever: Don't give up.
I wont object against implementing that into the game/engine. And at least it can become a mod, if it doesn't go directly into Warzone...
Btw: If someone wants to do do 4leg props or sonic weapons or whatever: Don't give up.
-
MarkoSan
- Greenhorn
- Posts: 10
- Joined: 29 Jan 2007, 00:52
Re: That little bucket of ideas.....
Well, I do think 4WD and legged propulsion should be connected in means of research, because 4wd is based on engine to wheels power distribution via differential. Otherwise, steering would be very very hard for 4wd vehicles. Same problem outbreaks at legged propulsion. In star wars, i did not see legged vehicles steer in any ways, I admit it is fearsome weapon, but if it cannot steer, it is not very usable!!kage wrote: don't see the connection between wheels and legs...
it's possible, but it'll be eons before it'd really be usable against armored vehicles -- it'd mainly find use much much earlier as an anti-infantry weapon (by making them go insane).
And answer to another question: Since I am developer, I would like to try to include anti infantry sonic weapons into warzone, but I will need some help to get into code ...
-
Watermelon
- Code contributor

- Posts: 551
- Joined: 08 Oct 2006, 09:37
Re: That little bucket of ideas.....
Adding new weapon is relatively easy,think I saw a weapon type 'sweep' in the source,though I didnt see it being referenced anywhere,so I am unsure about what it does exactly...MarkoSan wrote: Well, I do think 4WD and legged propulsion should be connected in means of research, because 4wd is based on engine to wheels power distribution via differential. Otherwise, steering would be very very hard for 4wd vehicles. Same problem outbreaks at legged propulsion. In star wars, i did not see legged vehicles steer in any ways, I admit it is fearsome weapon, but if it cannot steer, it is not very usable!!
And answer to another question: Since I am developer, I would like to try to include anti infantry sonic weapons into warzone, but I will need some help to get into code ...
WZ doesnt have infantry except the baba ppl you encounter in the first mission in sp campaign,so we will need to make infantry units available for skirmish/mp first before adding anti-infantry weapons...
tasks postponed until the trunk is relatively stable again.
-
Heyoka Wakan
- Rookie

- Posts: 18
- Joined: 23 Jan 2007, 16:16
Re: That little bucket of ideas.....
yu mean crazy from sonic weapDevUrandom wrote: Interesting... To simulate such an effect... How would you do it?
maybe use effects from intruder virus in late campaign then add some camera shake and bake like hoops and maybe quick zoom in and out
just crazy idea
Last edited by Heyoka Wakan on 30 Jan 2007, 08:59, edited 1 time in total.
-
Heyoka Wakan
- Rookie

- Posts: 18
- Joined: 23 Jan 2007, 16:16
Re: That little bucket of ideas.....
Watermelon wrote:
WZ doesnt have infantry except the baba ppl you encounter in the first mission in sp campaign,so we will need to make infantry units available for skirmish/mp first before adding anti-infantry weapons...
wha borgs
not tanks vtols hover hardpoints
borgs not infantry wha they be
troop transport for borgs only
borgs troops
no
-
kage
- Regular

- Posts: 751
- Joined: 05 Dec 2006, 21:45
Re: That little bucket of ideas.....
i think sweep is entirely unused -- at least that's what the pre-source modders were able to figure out. my guess is it was intended for flamers, or perhaps very rapid fire weaponry, and it was probably unused because of the way warzone handles collision detection -- at the time, sweeping weapons that actually could hit multiple targets in quick succession would've required a lot of added code.
-
MarkoSan
- Greenhorn
- Posts: 10
- Joined: 29 Jan 2007, 00:52
Re: That little bucket of ideas.....
I thought i could make a palette of sonic weapons effective against cyborgs for example ...
-
DevUrandom
- Regular

- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: That little bucket of ideas.....
Again asking (question seems to be forgotten):
How do you want to simulate the effects of sonic weapons, kage? -> "as an anti-infantry weapon (by making them go insane)."
I think it should be possible to create a blast with a sonic-weapon, such that the hit infantry is rendered unconscious by it. Similar to a flash-bang right on your head. Harder than a usual (indirect) bang, because of the direct hit of the sonic-blast. Indirectly hit units may get a bit confused, because of the sound...
That's my idea for sonic-weapons... Now to the interesting part: How to simulate this in WZ?
Make hit infantry units drop prone and get a little '?' over then, indicating that they are unconscious and can't take no orders?
How do you want to simulate the effects of sonic weapons, kage? -> "as an anti-infantry weapon (by making them go insane)."
I think it should be possible to create a blast with a sonic-weapon, such that the hit infantry is rendered unconscious by it. Similar to a flash-bang right on your head. Harder than a usual (indirect) bang, because of the direct hit of the sonic-blast. Indirectly hit units may get a bit confused, because of the sound...
That's my idea for sonic-weapons... Now to the interesting part: How to simulate this in WZ?
Make hit infantry units drop prone and get a little '?' over then, indicating that they are unconscious and can't take no orders?
-
Heyoka Wakan
- Rookie

- Posts: 18
- Joined: 23 Jan 2007, 16:16
Re: That little bucket of ideas.....
DevUrandom wrote: Again asking (question seems to be forgotten):
How do you want to simulate the effects of sonic weapons, kage? -> "as an anti-infantry weapon (by making them go insane)."
I think it should be possible to create a blast with a sonic-weapon, such that the hit infantry is rendered unconscious by it. Similar to a flash-bang right on your head. Harder than a usual (indirect) bang, because of the direct hit of the sonic-blast. Indirectly hit units may get a bit confused, because of the sound...
That's my idea for sonic-weapons... Now to the interesting part: How to simulate this in WZ?
Make hit infantry units drop prone and get a little '?' over then, indicating that they are unconscious and can't take no orders?
why i say intruder virus / no read /
remember because borgs / par machine part flesh so infantry / bu not only people in game
people in tanks vtols bunkers hovers command center factories research building all be hurt by sonic weap
all people no drones so wen people hurt things not work they control
like command center map get messed up or tanks go in circles vtols land or crash hover no move
people crazy brain no work right stuff use no work see
so sonic weap should make people crazy wherever pointed / troops or building or units /
lok code for / ecms / nexus link / and / transformations / too
yu see wha turned off bu good think bout use
no speek to good bu got stuff in head not bad i think
Last edited by Heyoka Wakan on 30 Jan 2007, 17:10, edited 1 time in total.
-
DevUrandom
- Regular

- Posts: 1690
- Joined: 31 Jul 2006, 23:14
Re: That little bucket of ideas.....
Maybe I just didn't get it, but how do you want to simulate "sonic weap should make people crazy"?
-
Heyoka Wakan
- Rookie

- Posts: 18
- Joined: 23 Jan 2007, 16:16
Re: That little bucket of ideas.....
me edit post explain better hopeDevUrandom wrote: Maybe I just didn't get it, but how do you want to simulate "sonic weap should make people crazy"?