using the build from the newest installer - all the old non new renderer is used...
using the trunk exe uploaded most recent - see the pic.
ok!! whats up.






Code: Select all
error |01:07:19: [interpRunScript] interpRunScript: max instruction count exceeded - infinite loop ?
error |01:07:19: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=30)
error |01:07:19: [interpRunScript] Original event ID: 110 (of 117)
error |01:07:19: [interpRunScript] Current event ID: 30 (of 117)
error |01:07:19: [interpRunScript] Call depth : 4
error |01:07:19: [scrOutputCallTrace] *** Script call trace: ***
error |01:07:19: [scrOutputCallTrace] 4: N/A (current event)
error |01:07:19: [scrOutputCallTrace] 3: N/A (return address: 035A58B0)
error |01:07:19: [scrOutputCallTrace] 2: N/A (return address: 035A5D50)
error |01:07:19: [scrOutputCallTrace] 1: N/A (return address: 035A5AF8)
error |01:07:19: [scrOutputCallTrace] 0: N/A (return address: 035B1210)
error |01:07:19: [interpRunScript] interpRunScript: error while executing a script
error |01:07:19: [interpRunScript] Assert in Warzone: interpreter.c:946 (!"error while executing a script"), last script event: 'N/A'
error |01:07:19: [eventFireTrigger] eventFireTrigger: event N/A: code failed
error |01:07:19: [eventFireTrigger] Assert in Warzone: event.c:1128 (0), last script event: 'N/A'
error |01:07:19: [stackReset] stackReset: stack is not empty
error |01:07:19: [stackReset] Assert in Warzone: stack.c:1048 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A'
error |01:08:27: [interpRunScript] interpRunScript: max instruction count exceeded - infinite loop ?
error |01:08:27: [interpRunScript] interpRunScript: *** ERROR EXIT *** (CurEvent=49)
error |01:08:27: [interpRunScript] Original event ID: 110 (of 117)
error |01:08:27: [interpRunScript] Current event ID: 49 (of 117)
error |01:08:27: [interpRunScript] Call depth : 2
error |01:08:27: [scrOutputCallTrace] *** Script call trace: ***
error |01:08:27: [scrOutputCallTrace] 2: N/A (current event)
error |01:08:27: [scrOutputCallTrace] 1: N/A (return address: 035A5AF8)
error |01:08:27: [scrOutputCallTrace] 0: N/A (return address: 035B1210)
error |01:08:27: [interpRunScript] interpRunScript: error while executing a script
error |01:08:27: [interpRunScript] Assert in Warzone: interpreter.c:946 (!"error while executing a script"), last script event: 'N/A'
error |01:08:27: [eventFireTrigger] eventFireTrigger: event N/A: code failed
error |01:08:27: [eventFireTrigger] Assert in Warzone: event.c:1128 (0), last script event: 'N/A'
error |01:08:27: [stackReset] stackReset: stack is not empty
error |01:08:27: [stackReset] Assert in Warzone: stack.c:1048 (((psCurrChunk == psStackBase) && (currEntry == 0))), last script event: 'N/A'



Only the top pic (with no terrain) is the problem. The other ones are just for comparison.Per wrote:What is wrong in that picture?



The lack of textures (white area) is almost always a driver issue.lav_coyote25 wrote:ok... is anyone working on the above problem? if not let me know please... and i wont waste anymore time testing it.![]()

It's more that no one's really all that good at working around driver issues.Buginator wrote:As for if anyone is working on any of this, everyone is busy, so little is being done right now, but that don't mean we won't come back to these issues...

The two problems with 'working around' driver issue areIt's more that no one's really all that good at working around driver issues.