Weaponrange with moved point? (Angelmissile)

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Thyranim
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Weaponrange with moved point? (Angelmissile)

Post by Thyranim »

Hi,

I'm playing Warzone 2100 - Version 2.2.0 and was shocked as i've seen the range of the angelmissile
1408?
I've thought the angelmissile should be artillery and not close combat ^^
Perhaps a moved point in the weapons-table, so the range got moved to "9.38" instead of "93.8" ? (Values by user guide turret-table)

save needed?
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Mysteryem
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Re: Weaponrange with moved point? (Angelmissile)

Post by Mysteryem »

Nope, it should be like that. Zarel made it a replacement for the MRL.
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Re: Weaponrange with moved point? (Angelmissile)

Post by Zarel »

Yeah. MRL was such a good weapon. And Scourge being much worse against walls now, there needed to be a newer medium-range anti-wall weapon. It's not like anyone ever uses it. Most people go straight for Ripple, then straight for Archie.

Guide hasn't been updated in ages. I'll get on that soon.
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Re: Weaponrange with moved point? (Angelmissile)

Post by Thyranim »

medium-range?
it's less range than mortars O_o
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Re: Weaponrange with moved point? (Angelmissile)

Post by Per »

So Angel missile has a totally different function than Archangel missile? That does not sound right.

I was testing the rocket and missile tech tree in a game yesterday, and was really confused and annoyed by how Scourge obsoleted Lancer, yet there were lots of Lancer (and even minipod) upgrades left, and the only reason to research them was in order to satisfy some Byzantine requirement get the Archangel missile.

Does Lancer also suck against walls, BTW?

I did sort of like how Scourge would not rock against walls and defenses, even though it made life much harder for me as I was focusing all my research in that direction. The only problem going that route was the lack of decent early game AA. I suppose that could be solved by using VTOLs in that role, but since there is no "VTOL AA tower" I guess I'd have to control them by hand, which would be rather tough, or manage rely on a VTOL strike tower not sending VTOLs off to do whatever else when I get that.
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Re: Weaponrange with moved point? (Angelmissile)

Post by Revelo »

Per wrote: Does Lancer also suck against walls, BTW?
From my playthrough of 2.1 and 2.2 I would say the lancer does not suck against walls.
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Re: Weaponrange with moved point? (Angelmissile)

Post by Zarel »

Thyranim wrote:medium-range?
it's less range than mortars O_o
Yeah, well, I generally classify ranges as "short" (flamer), "medium" (heavy cannon), "long" (scourge missile), "artillery short" (mortar), "artillery medium" (howitzer), "artillery long" (ripple)
Per wrote:So Angel missile has a totally different function than Archangel missile? That does not sound right.
Well, MRL has a totally different function than Ripple, and they look a lot like they'd be upgrades for each other. Angel looks a lot more like MRL than it looks like Ripple, so it makes sense its usage would be more like MRL than Ripple. Plus, Angel Missile and Archie are right next to each other on the tech tree; it gives more variety if they're not exact duplicates of each other. Plus, as I mentioned earlier, now that Scourge suck against walls and cyborgs, we need a T3 version of MRL.
Per wrote:I was testing the rocket and missile tech tree in a game yesterday, and was really confused and annoyed by how Scourge obsoleted Lancer, yet there were lots of Lancer (and even minipod) upgrades left, and the only reason to research them was in order to satisfy some Byzantine requirement get the Archangel missile.
I would assume you know this, but upgrades apply to entire subclasses, not just a single weapon. "Lancer" upgrades are actually rocket upgrades, and apply to TK and BB, which are not obsolete. Ditto "mini-pod" upgrades, which applies to the mini-pod itself, which is not obsolete. And you do not need anything but Scourge Missile upgrades and Ripple Rockets to get Archie. And Ripple Rockets doesn't require anything Scourge doesn't require, except CB tower, which isn't a lancer upgrade. The point is that if you don't do any rocket research except the ones explicitly required for Scourge, you'll still be able to do all T3 missile research (this is true of all the T3 trees).

In short: Why are you still using Lancer by the time Scourge rolls around? Just use TK, it's designed to be a direct upgrade from Lancer. Also, the upgrades left do not satisfy any requirements at all, they're simply upgrades in case you still need to use those weapons.
Per wrote:Does Lancer also suck against walls, BTW?
Yep. All anti-tank weapons do.
Per wrote:I did sort of like how Scourge would not rock against walls and defenses, even though it made life much harder for me as I was focusing all my research in that direction. The only problem going that route was the lack of decent early game AA. I suppose that could be solved by using VTOLs in that role, but since there is no "VTOL AA tower" I guess I'd have to control them by hand, which would be rather tough, or manage rely on a VTOL strike tower not sending VTOLs off to do whatever else when I get that.
Hurricanes and Cyclones aren't that bad. I've been considering making mini-pod versatile, but there's been surprising amounts of resistance about that.
Revelo wrote:From my playthrough of 2.1 and 2.2 I would say the lancer does not suck against walls.
We're talking about 2.2 skirmish.