Announcements: Diorama 1.1.1 and a simple AI mod
Announcements: Diorama 1.1.1 and a simple AI mod
We have just released two items: Diorama 1.1.1, and a simple AI mod which adds a third technology branch to stock AI.
You can find the releases on our website: http://warzone2100.org.uk
In particular,
You can get Diorama 1.1.1 here: http://warzone2100.org.uk/wmt-1.1.1.tar.bz2
You can get the AI mod version 1.0 here: http://warzone2100.org.uk/fai-1.0.wz
Description of the simple AI mod
The simple AI mod works best in a large team game 3v5 or 4v4. The new branch is designed to combat players that turtle a lot and play "tower defence". Your results may vary
Changelog for Diorama 1.1.1
Instead of writing a bunch of files into ~/.warzone-2.2, we now write a single .wz map archive into ~/.warzone-2.2/maps. Also, the addon.lev file within is much more complete, so you can play tier 2 and tier 3 games as well now.
Initial support for global features: You can choose between Hotspot, Wasteland, Lake and Continent.
The following is an example of the 'hotspot' and 'lake' global feature:
A full description of each feature along with screenshots illustrating them can be found in the manual: http://warzone2100.org.uk/manual-diorama.html
Dev NOTE! Make sure the filename that you use in the input box is all lower case, it must match the map filename that this utility produces, or else the map can't be transferred to other people.
You can find the releases on our website: http://warzone2100.org.uk
In particular,
You can get Diorama 1.1.1 here: http://warzone2100.org.uk/wmt-1.1.1.tar.bz2
You can get the AI mod version 1.0 here: http://warzone2100.org.uk/fai-1.0.wz
Description of the simple AI mod
The simple AI mod works best in a large team game 3v5 or 4v4. The new branch is designed to combat players that turtle a lot and play "tower defence". Your results may vary
Changelog for Diorama 1.1.1
Instead of writing a bunch of files into ~/.warzone-2.2, we now write a single .wz map archive into ~/.warzone-2.2/maps. Also, the addon.lev file within is much more complete, so you can play tier 2 and tier 3 games as well now.
Initial support for global features: You can choose between Hotspot, Wasteland, Lake and Continent.
The following is an example of the 'hotspot' and 'lake' global feature:
A full description of each feature along with screenshots illustrating them can be found in the manual: http://warzone2100.org.uk/manual-diorama.html
Dev NOTE! Make sure the filename that you use in the input box is all lower case, it must match the map filename that this utility produces, or else the map can't be transferred to other people.
Last edited by Buginator on 07 Mar 2010, 05:22, edited 1 time in total.
Reason: add a warning about case sensitive map names
Reason: add a warning about case sensitive map names
- whippersnapper
- Regular
- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: Announcements: Diorama 1.1.1 and a simple AI mod
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Wow... you guys are doing such fantastic work that I'm being tempted like never before to
run a Linux partition on my new Win dev box. Very inspiring indeed.
Regards, whipper
.
Wow... you guys are doing such fantastic work that I'm being tempted like never before to
run a Linux partition on my new Win dev box. Very inspiring indeed.
Regards, whipper
.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
Re: Announcements: Diorama 1.1.1 and a simple AI mod
I will do a windows build...just let me get exams out of the way (two weeks until it is all over for this year).
Regards, Freddie.
Regards, Freddie.
Re: Announcements: Diorama 1.1.1 and a simple AI mod
Take your time
Re: Announcements: Diorama 1.1.1 and a simple AI mod
Oh, that was fast!florian wrote: Changelog for Diorama 1.1.1
Instead of writing a bunch of files into ~/.warzone-2.2, we now write a single .wz map archive into ~/.warzone-2.2/maps. Also, the addon.lev file within is much more complete, so you can play tier 2 and tier 3 games as well now.
Nice job.
and it ends here.
- whippersnapper
- Regular
- Posts: 1183
- Joined: 21 Feb 2007, 15:46
Re: Announcements: Diorama 1.1.1 and a simple AI mod
Sweet. Thanks in advance, & all the best with your exams.EvilGuru wrote:I will do a windows build...just let me get exams out of the way (two weeks until it is all over for this year).
Regards, Freddie.
I think most Win platform fans of the game will dl and there will
be hundreds of new maps as a result this time next year.
As much as I've enjoyed making my own HMs and using EW
over the years I look forward to putting all the annoying quirks
of 32EW behind me and tinkering with the maps generated by
Diorama - it looks so fun. .
Regards, whipper
.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
Re: Announcements: Diorama 1.1.1 and a simple AI mod
Florian, you may want to throw up a warning/error on the map size, if it is higher than 250x250.
Also, you may want to make sure the name of the map doesn't start with a number. (don't ask. )
Oh, and the road/tracks should be fixed now in trunk...
Also, you may want to make sure the name of the map doesn't start with a number. (don't ask. )
Oh, and the road/tracks should be fixed now in trunk...
and it ends here.
Re: Announcements: Diorama 1.1.1 and a simple AI mod
You're welcome.Buginator wrote:Oh, and the road/tracks should be fixed now in trunk...
- BlueMaxima
- Trained
- Posts: 431
- Joined: 05 Jun 2008, 09:20
- Location: Sydney, Australia
- Contact:
Re: Announcements: Diorama 1.1.1 and a simple AI mod
Can't wait for Panorama. Go florian!
Again, precompiled builds would be nice.
Again, precompiled builds would be nice.
Bring back...ducks!
Re: Announcements: Diorama 1.1.1 and a simple AI mod
You've apparently forgotten to turn up texture resolution.Buginator wrote:And now with less seams
Re: Announcements: Diorama 1.1.1 and a simple AI mod
Buginator wrote:And now with less seams
yep. fixed.Zarel wrote: You've apparently forgotten to turn up texture resolution.
and it ends here.
Re: Announcements: Diorama 1.1.1 and a simple AI mod
Sorry - been out of the loop for a while...
I've started preliminary work on that now. Still gathering ideas/requirements and working out a good concept for an editor that does not devolve into placing each tile separately.BlueMaxima wrote:Can't wait for Panorama.
Excellent - the next release will have roads enabled againBuginator wrote:And now with less seams
Re: Announcements: Diorama 1.1.1 and a simple AI mod
Florian, you may also want to change the write directory, for the maps, for trunk, it is now /.warzone2100-trunk/mapsflorian wrote:Sorry - been out of the loop for a while...
and it ends here.
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- New user
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Re: Announcements: Diorama 1.1.1 and a simple AI mod
What can I say ???
Bloody good work everyone, made an old WZ2100 player young again.
Command and Conquer, obsolete compared with WZ, the C&C guys need to look here for new inspiration, they sure can learn a lot from the Ressurection guys.
Thanks for re-incarnating a truly epic game, now where`d I put those hellstorm tanks???
Bloody good work everyone, made an old WZ2100 player young again.
Command and Conquer, obsolete compared with WZ, the C&C guys need to look here for new inspiration, they sure can learn a lot from the Ressurection guys.
Thanks for re-incarnating a truly epic game, now where`d I put those hellstorm tanks???