artilery and missiles

Discuss the future of Warzone 2100 with us.
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AnDyRyuuJin
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artilery and missiles

Post by AnDyRyuuJin »

the artilery bombard archangel etc need a little tweak`ing


they all fire on the same target....thus random target selection

if command turret reaserch is compleate they dont fire automaticly you need to build a command turret tank...that suks :D
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Zarel
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Re: artilery and missiles

Post by Zarel »

...what? I'm afraid I don't understand you very clearly.

Allocating just enough damage to kill a target to avoid overkill is... way too complicated. Especially considering this game has a random element.

And what about command turrets? Researching them shouldn't affect your artillery at all.
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AnDyRyuuJin
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Re: artilery and missiles

Post by AnDyRyuuJin »

reaserching command turret in ski stops the artillery from automaticly fireing....

when the artilery bombards archangel missiles fire thei all fire at same target....at least EX: bombaard pit, angel missile to fire at different targets
not like now first enemye spoted thei all fire at him....

the same goes for the cannons machine guns and tank killer missile......
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Raem_Lylar
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Re: artilery and missiles

Post by Raem_Lylar »

Build multiple sensor towers and build them far apart.
Make sure that all indirect weapons are separated and near sensor towers in even numbers.

These steps will ensure some separate targets are selected.
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Zarel
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Re: artilery and missiles

Post by Zarel »

AnDyRyuuJin wrote:reaserching command turret in ski stops the artillery from automaticly fireing....

when the artilery bombards archangel missiles fire thei all fire at same target....at least EX: bombaard pit, angel missile to fire at different targets
not like now first enemye spoted thei all fire at him....

the same goes for the cannons machine guns and tank killer missile......
Um... I still don't understand you.

If your native language isn't English, it might be easier for you to speak in your native language.
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AnDyRyuuJin
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Re: artilery and missiles

Post by AnDyRyuuJin »

if i speak in my native language that would be worse :D (i'm romanian) :P


it would be easyer if they would atk the targets on their own randomly its to complicated


it just came to me...the satelite link (or how its name is) just reveals the map, units and buildings that kinda sucks cant you guys modify it or make a research "Satellite Targeting System" or something but only for the indirect weapons the rest fire normaly... :D that would be better... at least i think so....
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Zarel
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Re: artilery and missiles

Post by Zarel »

AnDyRyuuJin wrote:it would be easyer if they would atk the targets on their own randomly its to complicated
Nah. Having everything attack a single target is generally better most of the time. We can't have lots of
AnDyRyuuJin wrote:it just came to me...the satelite link (or how its name is) just reveals the map, units and buildings that kinda sucks cant you guys modify it or make a research "Satellite Targeting System" or something but only for the indirect weapons the rest fire normaly... :D that would be better... at least i think so....
No, that would make artillery too powerful.
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Buginator
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Re: artilery and missiles

Post by Buginator »

You should do what Raem_Lylar suggested.

Perhaps, some point in the future, we can allow manually targeting things...
and it ends here.
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AnDyRyuuJin
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Re: artilery and missiles

Post by AnDyRyuuJin »

manually targeting? as in you select the target witch the artillery fire upon?

you can do that with the command turret :D

took me a while to figure out why the artillery wouldnt fire...
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Zarel
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Re: artilery and missiles

Post by Zarel »

AnDyRyuuJin wrote:manually targeting? as in you select the target witch the artillery fire upon?

you can do that with the command turret :D

took me a while to figure out why the artillery wouldnt fire...
Yes, but that should only happen when you actually have manufactured a command turret tank out on the field and assigned it to fire support and put it in range of your artillery. Simply researching command turret by itself shouldn't stop the firing at all.
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AnDyRyuuJin
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Re: artilery and missiles

Post by AnDyRyuuJin »

when i played they wouldnt fire....and that was before i made a command tank...
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AnDyRyuuJin
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Re: artilery and missiles

Post by AnDyRyuuJin »

this is what happens when you try to make a game that is 10 years or more better...

insted of simply remaking it from scrach...shure it takes a lot of time but its better then trying to find lines of code in the bundle,improving the grafix etc.....

i recomend to make the game from scrach

(PS. i love elio's buildings but what's the point keeping the name if you chcange its contents? )




my english suks i know.....
Ware-ra wa Kaminari !!!