No textures at all.

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Vermithrax
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Re: No textures at all.

Post by Vermithrax »

I'm having exactly the same problem with my iMac.

My graphics card is a NVIDIA GeForce 8800 GS.

I am, incidentally, running the same versions of Mac OS X and Warzone as the original writer, and I've tried the various suggestions made thus far. In addition version 2.1.3 of Warzone exhibited the same problem.

In addition I ran in debug mode and the results look the same as previously. The file is attached just in case anyone's curious.
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Re: No textures at all.

Post by Vermithrax »

I have more information, if anyone's interested.

Version 2.0.8 does display terrain textures correctly. The results from running in debug mode are attached.

Additionally, 2.0.8 defaults to Fog = mist, whereas the current release candidate refuses to allow this setting always using Fog = Fog of War. Needless to say the former looks much better.

Edited to add...

2.0.10 also displays terrain textures correctly. However 2.1.0 does not.
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Re: No textures at all.

Post by Buginator »

All fingers are pointing to a driver issue of some kind...

Either of you have access to Xcode, so you can compile your own builds?
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Re: No textures at all.

Post by Vermithrax »

Actually I'm new to Macs so I must beg patience.

I discovered I had Xcode 3.0 on the Mac OS X install disc 2, so I've installed that. I'm currently downloading what appears to be the upgrade to version 3.1.2 (only 992 MB).

I assume that at this point I download the source code and you have instructions on how to do a build somewhere? Never used Xcode before.
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Re: No textures at all.

Post by Buginator »

Vermithrax wrote:Actually I'm new to Macs so I must beg patience.

I discovered I had Xcode 3.0 on the Mac OS X install disc 2, so I've installed that. I'm currently downloading what appears to be the upgrade to version 3.1.2 (only 992 MB).

I assume that at this point I download the source code and you have instructions on how to do a build somewhere? Never used Xcode before.
http://developer.wz2100.net/wiki/Mac_OS ... uide_(2.1)
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Re: No textures at all.

Post by Vermithrax »

I was going to post something, and changed my mind. I think I need to upgrade Xcode first.

Edited to add...

Upgraded to Xcode v3.1.2. The build was successful.

Unfortunately the problems as described still remain.
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Re: No textures at all.

Post by Buginator »

Vermithrax wrote:I was going to post something, and changed my mind. I think I need to upgrade Xcode first.

Edited to add...

Upgraded to Xcode v3.1.2. The build was successful.

Unfortunately the problems as described still remain.
Can you try building trunk, and see if your drivers do the same thing on that version as well?

svn co https://warzone2100.svn.sourceforge.net ... 2100/trunk
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Re: No textures at all.

Post by Vermithrax »

Sure. I'll try that later.
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Re: No textures at all.

Post by Buginator »

BTW, you may want to submit a bug report with apple, since they are the ones that make the drivers available...
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Re: No textures at all.

Post by Vermithrax »

Well, if you have some means of determining the cause, I would be delighted to pass such information on to Apple.

I'm still in the process of building. I seem to have broken something.

I do find it interesting that you have versions of code (2.0.8 and 2.10.0) that do properly display mist and terrain textures on my iMac.
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Re: No textures at all.

Post by Buginator »

Vermithrax wrote:Well, if you have some means of determining the cause, I would be delighted to pass such information on to Apple.

I'm still in the process of building. I seem to have broken something.

I do find it interesting that you have versions of code (2.0.8 and 2.10.0) that do properly display mist and terrain textures on my iMac.
If I knew the cause, I would tell you.
All I know, is it works on AMD/ATI macs, intel X3100 macs, but not Nvidia macs.

As for the 2.0.x line, there are quite a few things that are different, it wouldn't be a easy task to compare what has changed, since it would be a TON of stuff.
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Re: No textures at all.

Post by Vermithrax »

Well, bit difficult to send a bug report when I have no meaningful information to pass on.

In other news, I can't get trunk to build. I get this error:

The following build commands failed:
Warzone:
CompileC build/Warzone.build/Release/Warzone.build/Objects-normal/ppc/GLee.o /Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c normal ppc c com.apple.compilers.gcc.4_0
CompileC build/Warzone.build/Release/Warzone.build/Objects-normal/i386/GLee.o /Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c normal i386 c com.apple.compilers.gcc.4_0
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Re: No textures at all.

Post by Buginator »

Vermithrax wrote:Well, bit difficult to send a bug report when I have no meaningful information to pass on.

In other news, I can't get trunk to build. I get this error:

The following build commands failed:
Warzone:
CompileC build/Warzone.build/Release/Warzone.build/Objects-normal/ppc/GLee.o /Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c normal ppc c com.apple.compilers.gcc.4_0
CompileC build/Warzone.build/Release/Warzone.build/Objects-normal/i386/GLee.o /Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c normal i386 c com.apple.compilers.gcc.4_0
What is the full error message?
You don't post enough information...
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Re: No textures at all.

Post by Vermithrax »

My bad. I did mention that I'm not familiar with Xcode. Here's the full error text:

Code: Select all

CompileC build/Warzone.build/Release/Warzone.build/Objects-normal/ppc/GLee.o /Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c normal ppc c com.apple.compilers.gcc.4_0
    cd /Users/jpallant/Documents/Warzone2100/trunk/macosx
    /Developer/usr/bin/gcc-4.0 -x c -arch ppc -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -faltivec -fasm-blocks -Os -mdynamic-no-pic -D__MACOSX__ -isysroot /Developer/SDKs/MacOSX10.4u.sdk -mtune=G5 -ftree-vectorize -fvisibility=hidden -mmacosx-version-min=10.4 -I/Users/jpallant/Documents/Warzone2100/trunk/macosx/build/Warzone.build/Release/Warzone.build/Warzone.hmap -F/Users/jpallant/Documents/Warzone2100/trunk/macosx/build/Release -F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks -F/Users/jpallant/Documents/Warzone2100/trunk/macosx/build/Release -F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks -I/Users/jpallant/Documents/Warzone2100/trunk/macosx/build/Release/include -I.. -I/Users/jpallant/Documents/Warzone2100/trunk/macosx/build/Warzone.build/Release/Warzone.build/DerivedSources -c /Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c -o /Users/jpallant/Documents/Warzone2100/trunk/macosx/build/Warzone.build/Release/Warzone.build/Objects-normal/ppc/GLee.o
/Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c: In function ‘__GLeeLink_GL_ARB_vertex_buffer_object’:
/Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c:12004: error: ‘GLeeFuncPtr_glBindBuffer’ undeclared (first use in this function)
/Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c:12004: error: (Each undeclared identifier is reported only once
/Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c:12004: error: for each function it appears in.)
/Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c:12005: error: ‘GLeeFuncPtr_glDeleteBuffers’ undeclared (first use in this function)
/Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c:12006: error: ‘GLeeFuncPtr_glGenBuffers’ undeclared (first use in this function)
/Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c:12007: error: ‘GLeeFuncPtr_glIsBuffer’ undeclared (first use in this function)
/Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c:12008: error: ‘GLeeFuncPtr_glBufferData’ undeclared (first use in this function)
/Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c:12009: error: ‘GLeeFuncPtr_glBufferSubData’ undeclared (first use in this function)
/Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c:12010: error: ‘GLeeFuncPtr_glGetBufferSubData’ undeclared (first use in this function)
/Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c:12011: error: ‘GLeeFuncPtr_glMapBuffer’ undeclared (first use in this function)
/Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c:12012: error: ‘GLeeFuncPtr_glUnmapBuffer’ undeclared (first use in this function)
/Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c:12013: error: ‘GLeeFuncPtr_glGetBufferParameteriv’ undeclared (first use in this function)
/Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c:12014: error: ‘GLeeFuncPtr_glGetBufferPointerv’ undeclared (first use in this function)
Last edited by Buginator on 23 May 2009, 23:19, edited 1 time in total.
Reason: add code tags
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Re: No textures at all.

Post by Buginator »

Vermithrax wrote:My bad. I did mention that I'm not familiar with Xcode. Here's the full error text:

CompileC build/Warzone.build/Release/Warzone.build/Objects-normal/ppc/GLee.o /Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib(first use in this function)
/Users/jpallant/Documents/Warzone2100/trunk/macosx/../lib/ivis_opengl/GLee.c:12014: error: ‘GLeeFuncPtr_glGetBufferPointerv’ undeclared (first use in this function)
Are you using the latest version of xcode?
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