Must be my post earlier here, and many elsewhere on this same subject over the last 6 months, are invisible (not really but the pretense is real, if you catch the drift, and I do).whippersnapper wrote:
Correct.. Any mapper can place the Tank Transport on a map by simply adding it's .PIE to the Objects List but it is through scripting
that it is controlled. In base .wz the scripting control is found in the Campaign Scripts. "Aivolution"s" first iteration used Tank Transport drops
and was a .wdg released for a modified Pumpkin binary dubbed .v.10.0C which also had string support added for the first "Gates Mod" by
Troman and Elric (Grim's brother). When eventually "Aivolution" was merged with the WRP source Tank Transport drop scripting had been
removed.
regards, whipper
.
literacy and manners, on my unwasted time. Even this can be put to good use as an artist. 'Nough said.
L8r, whipper



