Florian, I was testing this generator on Debian, and after changing some values, I hit 'Bake!' and just how long should it sit their baking?
I see in the console window, clasp: solution with Optimization: 0 44 7 19 19, a multicolored numeric display, and then clasp:done. ASP return code: 10, but the main Diorama windows is still blue (and unresponsive), and it has been working for 20 mins. This is on a 2.7GHz CPU.
I tried a 8p Arizona map, with everything at default.
If I move the Diorama window, then everything smears in that window.
*edit, after 35 mins I gave up.
I then killed the process, and tried again.
This time it worked.

I didn't really change anything either, just a 8p, Arizona map again...
Just some comments, you really should save the tech level, and have 3 of them, so the data will look like:
Code: Select all
level mapname-T1
players 4
type 12
dataset MULTI_CAM_3
game ...
data ...
data ...
level mapname-T2
players 4
type 12
dataset MULTI_T2_C3
game ...
data ...
data ...
and so on for T3 as well.
When you save the map, it would be nice if it would make it a zip file (.wz) and stuff it in ~/.warzone2100-2.2/maps
That is the location for the maps, so it can transfer said map to other players.
It also would be nice to save out the .lnd file, so people that got EW32 working, and do modifications to the map.
(btw, have you thought about having the ability to load in a height map, and then only have the generator create bases / roads / ponds or oil / whatever?)
Then again, since you have the source, I guess I will get around to doing that one of these days.
