editworld reg values?
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lav_coyote25
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Re: editworld reg values?
is the minimap in the upper left corner
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whippersnapper
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Re: editworld reg values?
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Can you take a screen shot of what it looks like and post here ?
What it sounds like is that in WINE 16EW's Texture Map is not rolling-out.
If that is indeed the case then the likely culprit is the VERY OLD specification -
EW uses 1555 ARGB to store 8bit PAL and the A1R5B5G5 spec .... many vid cards
no longer support this and I wouldn't be surprised if the emulator as well did not support it.
The 565 RGB (a more modern variant of 16bit) would likely solve the problem but you'd
have to change the 8bit PAL to use 565 RGB in the EW source (5-mins if you know your
way around it) or ask the WINE developers to add support for the old spec.
But if you can - post a screen of what it looks like in WINE.
regards, whipper.
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Has nothing to do with your RAM or Vid Mem.3drts wrote:Yes, I know.
As to moving the lines... yes I did that, I see a blank white square in the upper right, and the top down 2-d view in the lower right.
I think I've got 2GB of ram, it should be plenty for a 16 bit editor from 1998
Can you take a screen shot of what it looks like and post here ?
What it sounds like is that in WINE 16EW's Texture Map is not rolling-out.
If that is indeed the case then the likely culprit is the VERY OLD specification -
EW uses 1555 ARGB to store 8bit PAL and the A1R5B5G5 spec .... many vid cards
no longer support this and I wouldn't be surprised if the emulator as well did not support it.
The 565 RGB (a more modern variant of 16bit) would likely solve the problem but you'd
have to change the 8bit PAL to use 565 RGB in the EW source (5-mins if you know your
way around it) or ask the WINE developers to add support for the old spec.
But if you can - post a screen of what it looks like in WINE.
regards, whipper.
.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
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whippersnapper
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- Joined: 21 Feb 2007, 15:46
Re: editworld reg values?
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@ 3drts: Unless I'm misinterpreting your IRC comments today it would appear you resolved your issues running
16EW in WINE on a MAC. There are likely other MACers with a hankering to make maps that could benefit from your
experience.
Regards, whipper
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@ 3drts: Unless I'm misinterpreting your IRC comments today it would appear you resolved your issues running
16EW in WINE on a MAC. There are likely other MACers with a hankering to make maps that could benefit from your
experience.
Regards, whipper
.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
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3drts
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- Posts: 379
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Re: editworld reg values?
Attached is a screen shot of my Map Editor running on my Mac.
The mini map works, the 3-d view does not.
I've been e-mailing my iterations of the map to Luisnai. He opens it with the 32 bit edit world, sometimes makes some minor changes, converts the map, and e-mails it back to me.
So currently, my map editor is functional - at least functional enough I can make maps on it and have a way to play them. I still do not consider it fully functional - as the 3-d view is missing, and I must go through an intermediate to get a map that is playable with Warzone 2.X
The mini map works, the 3-d view does not.
I've been e-mailing my iterations of the map to Luisnai. He opens it with the 32 bit edit world, sometimes makes some minor changes, converts the map, and e-mails it back to me.
So currently, my map editor is functional - at least functional enough I can make maps on it and have a way to play them. I still do not consider it fully functional - as the 3-d view is missing, and I must go through an intermediate to get a map that is playable with Warzone 2.X
You do not have the required permissions to view the files attached to this post.
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whippersnapper
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- Joined: 21 Feb 2007, 15:46
Re: editworld reg values?
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This is helpful in diagnosing the issue. Fixing is another story.
I see. The 2D Image Mapping is functioning which eliminates the problem being the PAL specification mentioned earlier as a possible
culprit.
The 3D procedural texture mapping is not functioning - the first event of which would be rolling out the polygon surface map. Why
that is not happening is the key question.
"Course when you run the MAC game binary it is essentially doing this. But that begs the question which has the added hurdle that
the source of 32EW is non-existent.. which means 16EW source would have to be used to "re-create" 32EW to have any hope of
trying to address this issue. This actually has been done already but it falls back to a shortage of dedicated manpower to even work
on that source. My understanding is that the Dev Road Map is committed to creating a cross-platform all-purpose Editor rather than
re-working the EW source.
It's a testament to your perseverance and determination that you have gotten this far. Sorry that this has come to an impasse and
that an imminent forward resolution does not look promising ..
Thank you for sharing your efforts.
Regards, whipper
.
This is helpful in diagnosing the issue. Fixing is another story.
I see. The 2D Image Mapping is functioning which eliminates the problem being the PAL specification mentioned earlier as a possible
culprit.
The 3D procedural texture mapping is not functioning - the first event of which would be rolling out the polygon surface map. Why
that is not happening is the key question.
"Course when you run the MAC game binary it is essentially doing this. But that begs the question which has the added hurdle that
the source of 32EW is non-existent.. which means 16EW source would have to be used to "re-create" 32EW to have any hope of
trying to address this issue. This actually has been done already but it falls back to a shortage of dedicated manpower to even work
on that source. My understanding is that the Dev Road Map is committed to creating a cross-platform all-purpose Editor rather than
re-working the EW source.
It's a testament to your perseverance and determination that you have gotten this far. Sorry that this has come to an impasse and
that an imminent forward resolution does not look promising ..
Thank you for sharing your efforts.
Regards, whipper
.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
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3drts
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- Posts: 379
- Joined: 01 Aug 2007, 03:50
Re: editworld reg values?
Well...
As far ass being an impasse...
Editing Heights is a real pain in the arse, but it is functional - I played 2 games on a map I made with it that I thought were fun.
Its the map seen in the screen shot- pretty much a rush to hover tech though...
One game (3 player, 1 ai) there was some fighting over reachable resources between me and another player - the other we were on adjacent corners - the other guy truck rushed the 2 ai's while I hover rushed.
The hover rush won, although the other guy got bogged down in the truck rushes (probably because its a 200x200 tile map - a little far to travel to truck rush).
It may be possible to truck rush and use the oil to win before hover....
Its nearly ready to release - but I may decide to copy a 50x50 tile section, and duplicate + X/Y flip it to make sure it is fair (I'm sure some oil is a little closer to some players than others, its certainly not perfectly symmetrical, although roughly so).
As far ass being an impasse...
Editing Heights is a real pain in the arse, but it is functional - I played 2 games on a map I made with it that I thought were fun.
Its the map seen in the screen shot- pretty much a rush to hover tech though...
One game (3 player, 1 ai) there was some fighting over reachable resources between me and another player - the other we were on adjacent corners - the other guy truck rushed the 2 ai's while I hover rushed.
The hover rush won, although the other guy got bogged down in the truck rushes (probably because its a 200x200 tile map - a little far to travel to truck rush).
It may be possible to truck rush and use the oil to win before hover....
Its nearly ready to release - but I may decide to copy a 50x50 tile section, and duplicate + X/Y flip it to make sure it is fair (I'm sure some oil is a little closer to some players than others, its certainly not perfectly symmetrical, although roughly so).
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whippersnapper
- Regular

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- Joined: 21 Feb 2007, 15:46
Re: editworld reg values?
I just posted in the following thread link a tip that may be of use:3drts wrote:Well...
As far ass being an impasse...
Editing Heights is a real pain in the arse, but it is functional ...................
.................
viewtopic.php?f=5&t=2947&p=28653#p28653
If you can run "EasyGen" in WINE..... you'll find working your Height Map a pure joy.... really.
Regards, whipper
EDIT: Have you tried Codeweavers version of WINE for Mac called "CrossOver Games" - you can get a fully functional
trial version HERE It definitely rolls out 3D Texture-Poly Maps....
Don't download "CrossOver Mac" which is tailored to business applications.... Rather "CrossOver Games" which is a dual binary..
.
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
"I need no warrant for being, and no word of sanction upon my being. I am the warrant and the sanction." Anthem
"Art is the selective recreation of reality according to the artist's metaphysical value judgments." A. Rand
.
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Buginator
- Professional

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Re: editworld reg values?
Coyote, perhaps you should export the registry values from a *working* config, and provide that file someplace.lav_coyote25 wrote:i wonder if i should perhaps redo the graphics for that part of the tutorial... seems there is always problems with the understanding.
Then people who installed it at the *same* place as you, just need to merge it in, and the problem is done.
(will also help people who screw up the directories...)
and it ends here.
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lav_coyote25
- Professional

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- Joined: 08 Aug 2006, 23:18
Re: editworld reg values?
i thought i had explained that... hmmm will have to go and see if i have saved it somewhere. will get back to you all on this.
xD
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3drts
- Trained

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Re: editworld reg values?
I installed crossover games from a method of *cough* questionable legality *cough*, but couldn't get it to do anything.... I think I have since uninstalled it.
Go figure, I have had more success using the open source that they built crossover around.
Anyway, I should have posted this a lot earlier, a copy of what I get from the Terminal.
Go figure, I have had more success using the open source that they built crossover around.
Anyway, I should have posted this a lot earlier, a copy of what I get from the Terminal.
wine EditWorld.exe
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f6cc,0x00000000), stub!
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.Windows.Common-Controls"
fixme:advapi:SetEntriesInAclA 1 0x33f7d8 0x0 0x33f820
fixme:advapi:SetSecurityInfo stub
fixme:actctx:parse_depend_manifests Could not find dependent assembly L"Microsoft.Windows.Common-Controls"
Could not load Mozilla. HTML rendering will be disabled.
fixme:d3d7:IDirect3DDeviceImpl_7_Release Material handle 1 not unset properly
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat
fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet