Multiple turrets in Rebalance Mod?
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Zarel
- Elite

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Multiple turrets in Rebalance Mod?
Okay, so.
Multiple turrets have been removed in 2.2. I remember when I was the only one who thought they should be removed from 2.1. Oh, how times have changed.
So should they be left in to Rebalance Mod? (Keep note that they're still pretty buggy in 2.1.)
Speak now!
Multiple turrets have been removed in 2.2. I remember when I was the only one who thought they should be removed from 2.1. Oh, how times have changed.
So should they be left in to Rebalance Mod? (Keep note that they're still pretty buggy in 2.1.)
Speak now!
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Buginator
- Professional

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Re: Multiple turrets in Rebalance Mod?
Might help to explain what the issue is?
The issue is, that certain combinations of turrets make it look downright ugly /silly. Some weapons can clip into each other.
The plan for trunk / 2.2 is, when we can work out a good way to handle this, then it will be re-enabled.
I also think it may screw up balancing, depending on the combination used...
The issue is, that certain combinations of turrets make it look downright ugly /silly. Some weapons can clip into each other.
The plan for trunk / 2.2 is, when we can work out a good way to handle this, then it will be re-enabled.
I also think it may screw up balancing, depending on the combination used...
and it ends here.
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Mysteryem
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Re: Multiple turrets in Rebalance Mod?
The reason I really like multi turrets is because you can have two (or three with editing) different weapon types per droid. I like building droids with hpvs and assault guns on them so that my units are usefull against both other droids and cyborgs. I find that with most weapon combinations that look terrible, either the droid costs a ridiculous amount of power and isn't worth building or it's just so heavy and slow that it isn't usable.
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whippersnapper
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Re: Multiple turrets in Rebalance Mod?
This is why I voted yes. (Cogently expressed, btw.)Mysteryem wrote:The reason I really like multi turrets is because you can have two (or three with editing) different weapon types per droid. I like building droids with hpvs and assault guns on them so that my units are usefull against both other droids and cyborgs. I find that with most weapon combinations that look terrible, either the droid costs a ridiculous amount of power and isn't worth building or it's just so heavy and slow that it isn't usable.
Peeps will learn to use the combos that look good, make tactical sense and are also cost-effective and avoid what does NOT
fulfill those 3 criteria. I think most really like Multiple Turrets enough to gladly live with this less than optimal condition till such
a time a permanent fix is achieved which will make combo designs essentially "idiot-proof" in the sense that "BAD" or non-nonsensical
looking designs will not be possible.
regards, whipper
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bugger
- Greenhorn
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Re: Multiple turrets in Rebalance Mod?
Dont no which way i should vote really. So I wont vote. :/
Allthough on a other note multiple turrets would be good for ships and the like, but we have no ships yet (if ever).
Allthough on a other note multiple turrets would be good for ships and the like, but we have no ships yet (if ever).
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Deus Siddis
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Re: Multiple turrets in Rebalance Mod?
I voted yes, because:
1) Many combinations already look ugly with single weapons, so no loss there.
2) Multiturrets will never get balanced if they don't ever make it into the light.
3) Super heavies feel like their cost and armor to firepower ratios are top heavy.
I still think that a system for having more than one weapon system on a single turret would make alot more sense as a first step into multiweapon platforms and look alot more modern-to-futuristic, keeping with the game's theme.
1) Many combinations already look ugly with single weapons, so no loss there.
2) Multiturrets will never get balanced if they don't ever make it into the light.
3) Super heavies feel like their cost and armor to firepower ratios are top heavy.
I still think that a system for having more than one weapon system on a single turret would make alot more sense as a first step into multiweapon platforms and look alot more modern-to-futuristic, keeping with the game's theme.
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Terminator
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Re: Multiple turrets in Rebalance Mod?
I just dont like MultiT. Wz is not balanced well right now. I think better to make current (seems like "original") to be good from any look.
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Desolator4u
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Re: Multiple turrets in Rebalance Mod?
damn. i gots to say i love the twin turrets, i remember playing the demo yeeeeears on the Urban map, there were twin assault guns, don't remember it looking silly. I wanna see how they look now.
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Per
- Warzone 2100 Team Member

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Re: Multiple turrets in Rebalance Mod?
Note that multi-turrets is something totally different than twin-turrets.
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Freakyman
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Re: Multiple turrets in Rebalance Mod?
i have an idea i liked the multi - turrets it was an inventive way to play but sometimes the models of the current stock just made it look nasty so here is my idea why dont somebody create new bodys not replacements or maybe replacements that can handle the multi turrets.
just and idea thrown:- MAYBE if possible make it so that you cant have 2 of the same weapon like 2 Heavy Cannons but instead have it like 1 Heavy Cannon and 1 Heavy Machine Gun. just an idea if its possible at all not quite sure on the games limitations but so far as ive seen even this old game surprises me and to think supreme commander gets shunted in comparison
and i like supreme commander 
just and idea thrown:- MAYBE if possible make it so that you cant have 2 of the same weapon like 2 Heavy Cannons but instead have it like 1 Heavy Cannon and 1 Heavy Machine Gun. just an idea if its possible at all not quite sure on the games limitations but so far as ive seen even this old game surprises me and to think supreme commander gets shunted in comparison
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Neuralize
- Art contributor
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Re: Multiple turrets in Rebalance Mod?
Not until they look plausible.
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Freakyman
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Re: Multiple turrets in Rebalance Mod?
Oh i am sorry im sure i said sumit along the lines of creating a new body or a replacement that can handle the multi turrets, yano as in what you said to make it "look plausible"Neuralize wrote:Not until they look plausible.
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milo christiansen
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Re: Multiple turrets in Rebalance Mod?
Maybe make special multi turent bodies with a turrent mount at both ends?
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