Sorry, I skimmed through the first few pages and didn't see your name; and it seemed like you had no idea I had done anything to T3 at all.Deus Siddis wrote:If you look at those two threads you are linking to, you will see that I gave specific feedback on your plans brought up within them, so yes, I have heard of it. I just didn't get the impression that there were enough changes between them to balance out T3 and vtols yet, but admittedly that was just an impression.
Weapon balance doesn't take that long to get "close to right", which is what I believe it's at right now. In any case, as of Rebalance 0.4.1, I do believe T3 weapons are balanced. PL might undergo some refinements, but otherwise it should be fine.Deus Siddis wrote:My point was that T1-2 minus vtols, has already gone all the way into a stable release and plays well. I thought it would take about as long for you to get T3 and vtols to that level, given that you are doing this in your free hours.
Yes, but no need to pull it to extremes. "Rich people have money! Therefore, we should give them more money!" That doesn't make sense at all.Deus Siddis wrote:The diversity already inherent in this subclass seems to point to the contrary. And keep in mind we are still just talking about diversity over a family of weapons (not a single uber weapon iow) and only in the damage reduction system, not range, refire, weight or all the other things that make missiles unique and specialized versus the other weapons types.
Well, cyborgs don't look very flexible because of the game engine. The game lore describes cyborgs as only possible by the Synaptic Link technology, which allowed it to have faster reflexes, which I interpreted as being able to more easily dodge missiles.Deus Siddis wrote:Actually, I don't think there is a reason skirmishing should not work on cyborgs. Cyborgs seem only moderately quick and no more flexible than other units. MRL is an indirect fire weapon in the artillery family, that's like calling a platform with a howitzer a main battle tank.
MRL is only an indirect fire weapon in terms of trajectory. Because of its range, its use is more like a direct-fire weapon.
We already have a good early-game medium-range anti-cyborg skirmisher, it's called HMG. If we make pod rockets AP or arty, we lose what the pod rockets are meant to be: An early-game medium-range anti-tank skirmisher. They handle very differently from lancers, but they're fundamentally the same concept.Deus Siddis wrote:It does when the weapons are in the same line for the most part. But pod rockets have a very different look, feel and operation from lancers and their replacements. That's my fourth reason for giving them their own line as a primarily anti-cyborg direct fire missile for skirmishing and fire support.



